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ActionScript Basics/Tricks |
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Advanced |
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Pop-up Detection with LocalConnection
(
1,
2 )
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Using EventDispatcher (
1,
2,
3 )
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Multiple Key
Detection (
1,
2,
3,
4,
5,
6,
7 )
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Depth and
Breadth First Search (
1,
2,
3,
4,
5,
6,
7 )
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Abstract Data Types
(
1,
2,
3,
4,
5 )
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Making Functions More
Modular (
1,
2 )
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Predicting
Collisions (
1,
2,
3,
4,
5,
6 )
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Collision
Detection Among Many Objects
(
1,2,3 )
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Multidimensional
Arrays and attachMovie
(
1,
2 )
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Find and Select
Dynamic Text (
1,
2 )
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Duplicate Background
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Parsing External
Array Data
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Reusable
Preloader with MovieClipLoader (
1,
2 )
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Create a Pongout Game (
1,
2,
3,...,6 )
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Tween/AS Preloader
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Advanced Collision
Detection
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Shared Objects
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Formatting TextFields (TextFormat)
(
1,
2 )
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Flash Forms and Databases
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SetInterval (
1,
2 )
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Depths
in Flash (
1,
2 )
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Listeners and ASBroadcaster
(
1,
2 )
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Object Oriented Programming
(OOP) (
SUBsection )
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OOP ActionScript 2.0
(
SUBsection )
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3D in Flash
(
SUBsection )
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Arrays
(
1,
2 )
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Scriptable Masks
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Changing Font by Using HTML
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Gravitation: Physics
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Springs: Elasticity, Physics, and Flash MX
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Flash MX: Making the Prototype Work
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Duplicate Movie Clips
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Collision Detection
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Changing Stacking Order
(swapDepth)
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Random Motion
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Preloaders
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Drag and Drop with Drop Targets
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Moving an Object Using X and Y Values
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Displaying Data in a Text Field
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Basic Text Scroller
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Random Colors
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Flash MX: Switch/Case
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Projector Commands
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Password Entry & If/Else
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Isometry |
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Special Effects |
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Game Development |
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Creating a Vertical
Shooter
(
1,
2,
3,
4 )
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RPG Programming
(
1,
2,
3,
4,
5,
6,
7 )
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Game Story
Writing (
1,
2,
3,
4,
5,
6,
7,
8,
9,
10 )
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Game Programming Intro
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Flowchart
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Gametypes
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What makes a Role-Playing Game?
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Archives |
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Other Resources |
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