This is actually an ongoing debate on many forums
now-a-days. What really makes a RPG stand out from
Well...If you ask some people, they would tell you that
it is the Storyline that makes the RP game unique. Then
there are those who would say that the Characters are
what makes it unique. How about the battle system or the
maps or...well, you understand where I'm coming from.
If you ask me, it takes all of those to make a great
RPG. Now, as a programmer though, what are the things
you are going to have to worry about when you try and
figure out what to do with the RPG?
For one, you will need to have a really %^&* good
story written up. I'd highly suggest that if you
yourself are not creative enough to do this, to find the
most creative individual around to do this for you. It
needs to be intense and it needs to be done in a dialog
system at times as well.
Next, I would say you would have to start working on the
graphics system. No matter what, you will need
something that looks unique when compared to all the
other RPG's out there. We don't need 50 million Zelda
look-a-likes and I know that for sure. The graphics
engine is very important because, well...let's face
it...even though Flash is graphics based...you can't
just have all the game's graphics sitting there in one
file. Your game wouldn't even run at 1 fps. So you'll
have to have some sort of loading up feature....called a
tiling system, or whatnot.
Now, the sound engine doesn't have to be completely
extravagant. Therefore this topic probably won't be a
very long one. But, still there is the possibility that
you will want to have multi-layered sounds with music
and sound effects. So that's what this section will be
Character Development! Why so far down the list?
The reason is because this is the one that takes a lot
of thought. You will need someone extremely creative and
it usually ends up being the person who is writing the
story. As he will see the most likely characters in his
own story of course. Then, while aesthetic designing of
a character is all good, so is a profile. How will this
character fight, walk, jump, magic, limits, stats,
items, steal? All of those are legitimate questions. And
that doesn't even get close to how much you'd really
have to touch base on. Other characteristics include
strength, Intelligence, how are stat points done? What
about levels? This we will all touch base on later.
Battle system. Much like the character
development, this has to be well thought out. An overly
easy system will draw people away from the game while an
overly complex one will do the same also. Make it a
happy little median that's not too hard or too easy, and
you have yourself a winner!
Turn based or Real Time? This is a question! To
find out the difference between these all. Look at these
three games. Secret of Mana (real time), Final Fantasy 7
(real time walking, turn based fighting), Final Fantasy
Tactics (turn based all around). Then you will figure
These are the basics behind an RPG. Of course you have
stuff like dialog boxes, inventories and all that other
good stuff. But they will all come in due time.. In
their each little individual packet of information.
You can also post into the
Game/AI Programming forum also.