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RPG Programming:
Planning
by
SeiferTim : 24 November 2004
Now we come to the first
step of the development process - planning. You cannot
hope to actually complete a game with any degree of
complexity without planning. It can't be done. A lot of
n00bs make the mistake of just grabbing pieces of code,
and trying to make something cool, but ending up with a
piece of worthless crap. Unfortunately, I can't do much
in this department for you. I can only suggest that you
spend plenty of time writing down everything you want to
have in your game, as well as plans on how you're going
to implement them. For RPGs having good story writing
skills will also come in handy. For the story, read my
other tutorial which I linked to on the last page.
As far as the rest of the
planning, you should come up with everything that you
might possibly want. Lets start making our example here
- I don't really think we need an elaborate story, but
I'll come up with something quick and simple here. The
following is a very simplified list of things you need
to come up with, and I'll also include what I've decided
to use for our example game:
- Type of RPG:
As you probably guessed from the last page, you
should define exactly what type of RPG you want to
have. This doesn't mean you have to use one of the
three I came up with - if you're real creative I'm
sure you can make up your own, new type. For our
sample game, we'll stick with the Classic RPG, for
several reasons, but the main one is this: Its a lot
simpler.
- Type of Stat
System:
Now would be a good time to outline the Stat system
that you plan on using. Some RPGs can get away with
simply HP, Strength, and Defense, but you may want
to have more than that. More details on this will be
in upcoming pages, but for now, I want to use a
simple system of HP, Magic, Strength, Toughness,
Speed, and Accuracy.
- Story:
Like I said earlier, you need to have a story. For
this simple game, lets just say that we'll use a
Fantasy Setting, with Swords, and suff, and leave it
at that... No need to go all crazy here. Your game
should have a script that would kill a whole forest
to print.
- Other
Systems:
Its a bit hard to outline exactly everything your
games going to need, since that depends a lot on
you. But if you plan on having lots of different
equipment, plan how you want to implement them, and
what type of monsters there will be, etc. Write it
all down so that you can remember ideas you came up
with while at Denny's one night. I'll outline these
as we get to them for this tutorial.
Onwards to the
next page!
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