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ActionScript 2.0 OOP

by senocular   | filed under Object-Oriented Programming

This is an archived tutorial from the kirupa.com legacy collection. It covers software that may no longer be available, but it is kept online because the ideas still hold up.

Welcome

Here we are going to cover Object Oriented Programming (OOP) in Flash 7 with ActionScript 2.0, a new form of ActionScript introduced in Flash MX 2004. With any luck you've already gone through the sections covering OOP with ActionScript 1.0. Much of the following will be based off of that foundation, though it is not all necessary to know in order to continue.

Here is an outline of all the sections covered. If you're completely new to this, your best bet is to start from the beginning and just plow through the whole thing in one sitting. Enjoy.

Introduction
Changes & Additions
- Overview
- New in Flash 7
- Strict Data Typing
- ActionScript Compiler

Class Structure 2.0
- Introduction
- New Class Syntax
- Properties and Methods
- Static
- Private and Public
- Get and Set
- Dynamic Classes
- Intrinsic Classes
- Interfaces

Inheritance
- Introduction
- Extends
- Super
- MovieClips

Event Handling
Class File Management
- Introduction
- The Classpath
- Packages
- Import
- ASO files

Conclusion

That wraps up this tutorial. A huge thank you to all of you who buy kirupa's books, became a paid subscriber, watch the videos, and/or interact on the forums. Your support is what keeps writing like this online! 😇

senocular

This tutorial was written by senocular, also known as Trevor McCauley. He has been one of this community's most generous teachers since the early Flash days, and he is still around: find him on senocular.com and on the forums.

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