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Game Story:
Location, Location, Location!
by
SeiferTim : 11 March 2004
Okay, now I'm going to try to write up another section
here... my computer is dead, so I'm doing this at
work...
This is all about the locations that your PC(s) will
be visiting during the game. By my definition, a
"Location" is any particular area that the player will
move through at some point. You can have a lot of fun
here. You'll want to come up with interesting, and
believable locations, which keep the player interested
in the game. Some genres won't focus too much on this
area, since there won't be any reason to go into detail
on most areas in, say, a platformer. RPGs, on the other
hand, benefit from having tons of detail and information
on each location. So lets say we were going to be making
an RPG, and we needed a bunch of locations. Lets say our
RPG is going to be a Fantasy style, and take place on a
world other than Earth (basically your stereotypical
Pre-8 final fantasy.. ) So what do we need to do in
order to plan our location? Generally, you'll want to
come up with some kind of general map, or make one up as
you go. Here are a few key points to look into:
-
Climate - This is the
first thing to look at. Where is your first location
going to be? Desert? Forest? Swamp? Frozen Tundra?
Make a decision here, and keep it in mind, the climate
you choose will be important. Sometimes an exotic
location makes for an interesting location, but if
this is going to be the first place the player sees,
you may want to make it something they'll recognize...
Let's make an example. Lets say that our location is
going to be a Heavily Forested Area, in a temperate
zone. Easy enough.
-
Name - You can really
give it a name anytime, but sometimes I like to make
up the name first, so that you have a basis to work
from. Let's call our area "Foalhaven".
-
Establishments - Now
that you know the climate, you need to know the
inhabitants. Are there any cities, towns, villages in
this location? Or is it barren, except for the few
wandering monsters... is the entire location a City in
itself, or is it a section of a city (like Midgar in
FFVII, I would consider each section of the city a
separate location, giving the Shinra building it's own
location.) It's up to you. For our example, lets say
that there is only one town in this location, not very
large, and each pretty far from any other town. Around
300 people total.
-
Inhabitants - So what
kind of people live in this location? Are they all
human? Do they all have to work equally, or is there
some kind of slave system in place? What kind of lives
do they live? Think hard about all of these, and keep
in mind the climate that your location is in. In our
example, lets make our own town a logging town, filled
with humans, and a few dwarves, where most of the men
are loggers, and most of the women run any other
trades, like inns, shops, government offices, etc (all
the non-physical jobs). I kind of like to throw in a
few things that are a little different when coming up
with the towns. Feel free to make up whatever
interesting features you want.
-
History - This is (to
me) a fairly important feature of the area you're
working with. Even if you're not dealing with a town,
you can make up some pretty interesting historical
events that can, at the very least, add to the
player's experience, and can be used for interesting
plot events/twists/or special events. Come up with
some cool stuff, if you want. FFX had some great
history tied into each area of the game... I remember
the Calm Lands, which was where an epic battle took
place years, and years ago, and was still sporting the
craters, and battle scars from the battle in the
landscape. Come up with something that will peak your
player's interests, and (when possible, or beneficial),
try to tie in to other areas/people/events that the
player has or will meet in the game. Let's go back to
our example, and say that this area, Foalhaven, was
once nothing but forest, and until just recently was
not inhabited by any humans... Hidden somewhere in the
deepest section of forest was a colony of Forest
Dryads, who have since disappeared to areas unknown,
since the humans started moving in to the area. Some
believe that the Dryads are still hiding in the
forest, and a few eye-witnesses say that they have
seen them in small groups, while others fear that they
are preparing to take back the forest. The logging
town was established as a direct source of lumber for
a nearby nation, which is the only source of external
income to the town. As you can see, I tried to add a
little bit of history that can be further explored if
the player wants to. The history is not too difficult
to come up with, if you try to think logically about
the type of area you're dealing with.
Finishing Up - That's about all
there is to making up a location, feel free to tweak
my ideas if you want. You may want to make a map or
two for this location, to help get an idea of what's
in the area, or whatever works for you. Later on, I'm
going to make up a few "Cheat Sheets" to help out if
you run out of ideas.
Next Section -
Part 5: Non-Player
Characters and Villians
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