Now we're getting to the fun part. The Plot is the Meat
of your Game Story, without a Plot, your story has no
drive, or motivating force. Your characters have no
reason to do anything, but laze about on large sofas
watching TV, and eating pork rinds.... mmm... pork
rinds.....Ahem.
Anyway, since the Plot is so important, I'm going to
dedicate several posts to it. The first post is going to
start with some of the basics of developing your story
out from start to finish. Now, everyone works
differently, and most people find their own way of
looking at things, but I'm going to lay out a few
different methods that I've seen work, and then I'm
going to explain the way I do it. We're going to have
fun...
First off, now you have a bunch of characters, a few
locations, and a few bad guys, you need to figure out
how to get your story assembled. Now, like I said, there
are many different methods to build your story. We'll
start with the Bubble Method. Essentially, the Bubble
Method is sort of a way to brainstorm some of your
ideas, and bring them together. It's also a good way to
put together a non-linear storyline. It works like this:
Draw a bubble in the center of a sheet of paper. Make it
sort of small, so you can add to it later. In the center
of this bubble, write down an event, or some kind of
scene. I don't really have access to a graphics program
now, so bear with me, I'll try to describe this as best
I can... Here's a crappy example:
[ a
crappy-looking example bubble ]
Next, draw a line out from that bubble, and draw
another bubble:
[ two
crappy-looking example bubble ]
Now, you'll continue to add these bubbles, and keep
adding more sections of the story, eventually ending up
with a whole bunch of bubbles on sticks, with ideas
inside. This can help you form a representation of all
the items in your game, and when they occur. This is one
method I've seen lots of times before, but doesn't work
for me very well... Some people like it, so you should
give it a shot, and see if it works for you.
The next method I've seen is a little bit more like my
method, but a little too logical for me... basically,
you want to write down each of your events, the people
involved, and give each a ranking to determine when they
happen, and then apply these events to a timeline. This
works for some people.
Example:
1: Introduce Characters
2: Tutorial
3: Boss Fight
4a: Find Lock Pick
4b: Find Key
5: Open Door
1----2----3---4---5----
This can be good for those who are very logical
thinkers, and who keep track of things through numbers,
etc. I find it very hard to keep track of things this
way, so my method is a little more straightforward.
My method is simple. I start with several sheets of
paper, or to be able to read it later, I will probably
use Word, and I start a Numbered List. I start out
similar to above, with just a few words to describe each
event:
- Intro Movie - Lab
- Introduce Eta
- (optional) Learn how to play
- Explore Ninja Ruins
- Boss: RagMan
- Scolded by Sensei
- Etc
Next, I open a new Word Document, and just start filling
in the blanks. I'll start with a Numbered event in my
first list, and fill in the details:
- Intro Movie: Lab
Lengthy Description of Intro Movie
- Lengthy Description of This Event
- Etc.