So really, with the foundation I've
created so far in the previous tutorials, there's no problem at all in translating basic movement in Flash
to an isometric plane. Just code normally, then, when positioning on the screen,
use the toScreen methods to translate an 'isometric' position correctly on the
screen.
Along with this, toIso can be used to find out the position of the Clip on the
screen and ultimately the grid space it occupies acting as a rudimentary
hitTest.
See example:
Since this one has been lingering around since I made it, I am not sure if it
uses anything new from what was previously discussed. If so, it'd be pretty
basic and comprehendible or else I think I would have taken note to write more
about it then (which I don't think I did!)
Oh, pressing and holding the mouse will allow you to control the direction of
the ball a la diablo!