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Set
Property

One of the main features of Flash is interactivity. An oft overlooked feature besides interactivity is the ability for the user to customize the animation to their liking. Because customizing the animation to suit every user's needs is a little difficult, it is usually ignored during creation. The following tutorial will explain to you how to basically go about setting up an animation that makes some minor changes to a movie based on user input. Click on the link below to see the example:
 

Click for Example.

Now, to create that in Flash 5. First, download the partial source code that includes the main movie clips and buttons all drawn out. Click Here to download. Don't worry, the downloaded source code doesn't include all the best parts of the animation like the coding, etc. You'll do that on your own by following the instructions listed below.

Here's How:

  1. Once you have opened the source code in Flash, you should see the animation in the drawing area. I already named the mouse movie clip "mouse". If you have forgotten or would like to know more about "Naming Movie Instances", please click here.
      
  2. Now, it's time to add the ActionScript code that will make the changes on the mouse work.  For the coding (in the Actions Window), you may choose to use the left pane to specify commands or the Flash 4 style "+" symbol to the top right. Due to the physical space constraints that including all that information would do on a HTML page (this one), you will only see me use the "+" actions. You may choose either one.
     
  3. Let's just begin the process by starting with the Decrease Scale 50%. Right click on that single button and choose the word "Actions". You should see a window titled "Object Actions". Let's first just start by simply adding the "Set Property" command. Inside the Object Actions window go to: Actions > Set Property. You should see in your code editor something similar to this:

  1. Once you have done that, it's time to fill in the missing information. Under "Property", select _xscale (X Scale). For target, enter the expression: /mouse. That's what the mouse is named in this movie. For value enter in: 50. We want the the X Scale (Width) to decrease by 50%. Now, Flash requires some common sense on what to do next......................! Yep, you guessed it, we have to reduce the Y Scale by 50% also. Why? Right now the mouse will be awfully skinny for its height. To have it look even, you should do the same thing to the _yscale property. You could enter another set of commands for this, or you can do it my way to simply change the value that you need to. Right click on the code line with "setProperty.." and simply click Copy. While right clicking on the code, click paste. You will see to setProperty statements for _xscale. Because you need to change it to _yscale, click on on of those statements, and choose Y Scale under Properties. Your code inside should look like the image below:

  1. Well, that is basically how you do one of the numerous properties that are available. Because this is a fairly advanced technique, I'm not going to go over every single method as you saw in the animation. But, I will post the code for the objects (Decrease Scale, Set Alpha, Rotate Object, and Reset). It starts here:
  1. Decrease Scale by 50%. 

on (release) {
setProperty ("/mouse", _xscale, "");
setProperty ("/mouse", _yscale, "");
}

  1. Set Alpha 50%

on (release) {
setProperty ("/mouse", _alpha, "50");
}

  1. Rotate Object 45

on (release) {
setProperty ("/mouse", _rotation, "45");
}

  1. Reset

on (release) {
setProperty ("/mouse", _alpha, "100");
setProperty ("/mouse", _yscale, "200");
setProperty ("/mouse", _xscale, "200");
setProperty ("/mouse", _rotation, "0");
}
 

That completes the tutorial on Set Property. Remember, that there are a lot of properties you can use. Not just the ones I have mentioned in the previous page(s). The best advice I can give you is to experiment, experiment, experiment!. Flash has tons of commands and actions that can be used on an object, just explore some of them. Before I forget, here's the final source code so you can double check to make sure your animation looks just like the one I created!

I hope the information helped. If you have any questions or comments, please don't hesitate to post them on the kirupa.com Forums. Just post your question and I, or our friendly forum helpers, will help answer it.

The following is a list of related tutorial and help resources that you may find useful:

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Cheers!
Kirupa Chinnathambi
kirupaBlog

 

 




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