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Game Story:
Player Characters
by
SeiferTim : 11 March 2004
This is where the fun really starts.
By Definition: A Player Character (or PC) is any
character in your game that the person playing the game
has control over. Depending on your game genre, you
might have a whole lot of PCs, or just a couple.
Usually, the term Player Character is associated with
RPGs, but I see no reason, in story terms, to
differentiate between Mario, Solid Snake, Jill
Valentine, "Serious" Sam Stone and Zidane Tribal - they
may be different in terms of game play, or programming,
but for our purposes, they are the same. The PCs are the
characters that the player will see, and deal with
through most (if not all) of the game, so it is
important to try and make them lovable, or at the very
least, tolerable to anyone who might be playing the
game. The player should be able to get attached to the
character, perhaps even see a bit of themselves
reflected in the PC. You want to decide how many PCs you
are going to have in the game. If it's just going to be
one character, you have an easy job ahead of you... if
you plan on having several PCs, then you may need a bit
more time....
I've come up with my own little method of creating
interesting characters, which has evolved from my D&D and
BESM-ing days. For right now, you don't want to worry
too much about the technical side of the characters,
such as what kind of skills they possess, or what kind
of spells they can learn throughout the game - this is
strictly story based information. Keep in mind, this is
just my method, and you can use your own, or
mix-and-match. I've just seen that this works for me.
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Get a Job! - Now,
this may seem like an odd way to start a character,
but this seems to yield better results for me. Start
by deciding what you want your PC to do... Should they
be a monster hunter? A soldier? Super-intelligent
Zombie-slaying Monkey? Come up with something that
will mesh well with your setting. Let me make an
example. I want to make a platform game, similar to
Mario, but with a jungle theme. I want the main PC to
be a Jungle Explorer, who jumps around in the jungle
fighting tigers, and things. Not the most original of
concepts, but it's a start!
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Cool Threads - Next,
you want to start to form an image of the character in
your head, or if your are artistically inclined
(unlike myself), you may want to start sketching out
some ideas for their looks... Dress them up in cool
gear, and give them a few distinguishing features.
Distinguishing features are what make the character.
Begin to construct an image for him/her. I read
somewhere that if people can identify a character by
shadow alone, you've done a good job. You may not want
to put too much detail here yet, since you may change
it later. For my example PC, I want to dress him up in
a stereotypical lemon-yellow jungle explorer outfit.
Complete with the big-yellow pith helmet. I picture
his hat about 2 sizes to big, and he carries a large
shotgun.
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Personality - Now
that you know what the PC looks like, you'll want to
give him/her a personality. Try not to make them too
far to one extreme, unless you have a REALLY good
reason for it. Some of the best PCs are a mix of 2 or
more types of conflicting personalities. Such as a
Gruff, Testosterome filled Fighter, with a soft spot
for small furry a critters, or the Secret Agent, who's
as slick as dry concrete.... Start to flesh out some
of your PC's quirks and other features of their
personality. Let's give our Explorer a Paranoid
personality, and throw in a little bit of scaredy-cat,
so he's kind a easily frightened, jumpy hunter...
hmm.. interesting...
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A Name - Give your
character a name. You can name them whatever you want,
but try to stay away from silly, or stupid names.
Don't name your main character in a Roman Olympics
game "Bigus Dicus", or "Naughtius Maximus"... that's
just wrong. It might add a bit of humor to name a
non-important NPC (non-Player Character) with a silly
name, but after playing your game for an hour, a silly
name will just get old. Let's make our guy an
Anthony.... Sir M. Anthony Wendington, Exotic and
Dangerous Animal Hunter from England. Yeah, that
sounds about right for our guy....
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Background - now you
want to come up with some kind of back-story for your
PC. Where did they come from? Where do they live? Who
have they interacted with in the past? Who do they
interact with now? This may be slightly more difficult
to flesh out until you have a good idea of the rest of
your story... so for now, you might just want to throw
in a couple of ideas, and wait until later to add to
the background. For Sir Anthony, lets say that he was
a normal, happy, non-adventurous soul, until one day,
at the request of the Queen, he is sent into the
jungle on a quest to find a secret treasure-trove of
lost gems and gold. Why was he picked above everyone
else? Well , that's because his older brother, Thomas,
was sent on the mission a few months earlier, but
hasn't been heard of in a several weeks... of course,
if his brother is an expert Jungle Explorer, then
obviously Anthony should be too, right?
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Finish Up - You're
basically done with your PC now, just add some
finishing touches here, and throw some other
information in that you think would be interesting...
and you're done!
For the most part, those steps should help guide you
through creating your PCs, the steps for creating NPCs
aren't much different, but we'll go over some more
information about them later on down the road. Make up
as many PCs as you think would be good for your story,
and then get ready for the next section!
Next Section -
Part 4: Location,
Location, Location!
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