Game Story:
Getting Ready
by SeiferTim : 11 March 2004

This is not a step-by-step instruction guide on how to make an awesome and compelling story for a game. If I do a proper job of putting this together, you should be able to learn from it, in order to help take your ideas to the next level, and put them all together. Hopefully this will help you think, and give you ideas on how to get the most out of your game. The methods I'll be bringing up should apply to most game genres, regardless of what content you're trying to put into it. Even though I may lean towards an RPG type of story, you should be able to apply the same methods for whatever genre you want, like action. It should work fine for just about any serious theme, and if you're looking for a comedy, by sparingly breaking "The Rules" you can end up with some funny content. So, without any further delay, lets get started! If you have any questions, comments, or suggestions for me, feel free to e-mail me.

What are you trying to do? If you can answer that question, you're ready to begin! I cannot express to you enough, that from the beginning to the end of your project, you MUST have an idea of what your outcome is going to be. Even if it's something simple like: "Make a cool game that people will want to play", is something, not very well thought-out, but it's a start. ideally, you should have a general idea of what you want to finish with. For me, I wanted to create an Old-School Style RPG, which shifts the focus back on game play, and story, and away from Graphics. You can be more, or less elaborate if you want. You don't have to put this to paper, or anything, just keep it in mind as you work on your story.

There you have it! That's your foundation! Not very much yet, I know, but you're getting there!

Next Section - Part 2: The Setting



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