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A Guide to
Shading in Flash
-
Flash Vector Illustration: Part 1
-
Tiled
Background in Flash 8
-
Using the Shared
Library
-
Symmetrical Round Objects
(
Flash 8 |
Video )
-
Creating a Wooden Frame
(
1,
2,
3 )
- If and
Else Statements
-
Javascript Pop-Up Windows
(
Flash 8 |
Video )
-
Illustration Optimization
(
Flash 8 |
Video )
-
Problems with Rotating Animations
(
Flash 8 |
Video )
-
Animation Setup
(
Flash 8 |
Video )
-
Common Mistakes using Buttons
(
Flash 8 |
Video )
-
Creating a Simple
Animation (
Flash 8 |
1,
2,
3,
4 )
- Motion
Tweening (
Flash 8 |
1,
2,
3 )
-
Principles of
Animation (
Flash 8 |
1,
2,
3,
4 )
-
Principles of Animation, Part 2
(
Flash 8 |
1,
2,
3 )
-
Magic Cursor
(
Flash 8 |
Video )
-
Simple Custom Scrollbar
(
Flash 8 |
1,2,3,4,5,6,7,8,9)
-
Simple Page Transitions
(
Flash 8 |
Video )
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Text Gradient Fills
(
Flash 8 |
Video )
-
Creating and Animating Clouds
(
Flash 8 |
Video )
- Shine
Effect (
1,
2,
3 )
-
Interactive Image Pan
(
1,
2,
3 )
-
Sliding Menu (
Flash 8 |
1,
2,
3,
4,
5 )
-
Zoom Motion Blur (
Flash 8 |
1,
2 )
-
Digital Clock
(
Flash 8 |
Video )
-
Loading Pictures Dynamically
(
Flash 8 |
Video )
-
Gradient Art (
Flash 8 |
1,
2 )
-
Launch
Centered Window (
Flash 8 |
1,
2 )
-
Random Jumping
(
Flash 8 |
Video )
-
Falling Text
(
Flash 8 |
Video )
-
Flash Snow 3.0 (
Flash 8 |
1,
2 )
-
Apply and Animate Filter
Effects (
Flash 8 |
1,
2 )
-
Flash Video Loops
(
Flash 8 |
1,
2,
3 )
-
Creating a Platform
Game
(
Flash MX 2004 |
1,
2,
3,
4,
5 )
-
Hover Captions
(
Flash MX 2004 |
1,
2,
3 )
-
News Ticker
(
Flash MX 2004 |
1,
2,
3,
4 )
-
Duplicate Background
(
Flash MX 2004 )
-
Loading Random Quotes (
Flash MX 2004 |
1,
2 )
-
Adding Thumbnails
(
Flash MX 2004 |
1,
2,
3,...,7 )
-
Animated Blur
(
Flash MX 2004 )
-
Complex Button
RollOut/RollOver Effects
-
XML/Flash
Photo Slideshow
(
Flash MX 2004 |
1,
2,
3 )
-
Falling Snow 2.0
(
Flash MX 2004 |
1,
2 )
-
Liquify Image Effect
(
Flash MX 2004 |
1,
2,
3,
4 )
-
XML/Flash Photo Gallery
(
Flash MX 2004 |
1,
2,
3,...,9 )
-
Coloring Book
(
Flash MX 2004 |
1,
2,
3 )
-
Menu with Slider
(
Flash MX 2004 |
1,
2 )
-
Creating the Shine Effect
(
Flash MX 2004 )
-
Random Motion (
Flash MX 2004 |
1,
2 )
-
Loading Random Movies (
AS 1 |
1,
2 )
-
Pausing Animation
(
Flash MX 2004 )
-
Masking
Dynamic Text and Device Fonts
-
Film Grain
(
Flash MX 2004 )
-
Transitions between External
SWFs (
AS 1 |
1,
2 )
-
Timeline Effects
(
Flash MX 2004 |
1,
2 )
-
Context Menu
(
Flash MX 2004 )
-
Using CSS Styles
(
Flash MX 2004 |
1,
2 )
-
Applying CSS to Externally
Loaded Text
-
Chromeless Window
(
Flash MX 2004 )
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Advanced /
ActionScript |
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Classes and MovieClips
(
AS 3 |
1,
2,
3,
4,
5
)
-
Using XML in Flash CS3/AS3
(
AS 3 |
1,
2,...,
7
)
-
Animating Dynamic MovieClips in AS3 (
1,
2,
3 )
-
Displaying Library Content in AS 3.0
(
Flash CS3 |
1,2 )
-
Uploading Files using FileReference
(
Flash 8 |
1,
2,
3,
4
)
-
Easing (
Flash 8 |
1,
2,
3,
4,
5,
6
)
-
Dynamic Movie Clips and the ScrollPane
(
Flash 8 |
1,
2,
3,
4
)
-
Animating Dynamic MovieClips
(
Flash 8 |
1,
2,...,
8
)
-
Using the DataGrid Component
(
Flash 8 |
1,
2,
3
)
-
Fast Sorting with Quicksort
(
Flash 8 |
1,
2,
3,...,
13
)
-
Best Structure for your Flash Site
(
Flash 8 )
-
Creating Connected Lines
(
Flash 8 |
1,
2,
3,
4,
5
)
-
Detection with LocalConnection
(
Flash 8 | AS 2 |
1,2 )
-
Using EventDispatcher (
Flash 8 | AS 2.0 |
1,
2,
3 )
-
Multiple Key
Detection (
Flash 8 |
1,
2,
3,
4,
5,
6,
7 )
-
Depth and
Breadth First Search
(
Flash 8 | AS 2.0 |
1,
2,
3,
4,
5,
6,
7 )
-
Abstract Data Types
(
AS 2.0 |
1,
2,
3,
4,
5 )
-
Making Functions More
Modular (
AS 2.0 |
1,
2 )
-
Predicting
Collisions (
AS 2.0 |
1,
2,
3,
4,
5,
6 )
-
Collision
Detection Among Many Objects
(
AS 2.0 |
1,
2,
3 )
-
Multidimensional
Arrays and attachMovie
(
1,
2 )
-
Find and Select
Dynamic Text (
1,
2 )
-
Duplicate Background
-
Parsing External
Array Data
-
Reusable
Preloader with MovieClipLoader (
1,
2 )
-
Create a Pongout Game (
1,
2,
3,...,6 )
-
Tween/AS Preloader
-
Advanced Collision
Detection
-
Shared Objects
-
Formatting TextFields (TextFormat)
(
1,
2 )
-
Flash Forms and Databases
-
SetInterval (
1,
2 )
-
Depths
in Flash (
1,
2 )
-
Listeners and ASBroadcaster
(
1,
2 )
-
Object Oriented Programming
(OOP) (
SUBsection )
-
OOP ActionScript 2.0
(
SUBsection )
-
3D in Flash
(
SUBsection )
-
Arrays
(
1,
2 )
-
Scriptable Masks
-
Changing Font by Using HTML
-
Gravitation: Physics
-
Springs: Elasticity, Physics, and Flash MX
-
Flash MX: Making the Prototype Work
-
Duplicate Movie Clips
-
Collision Detection
-
Changing Stacking Order
(swapDepth)
-
Random Motion
-
Preloaders
-
Drag and Drop with Drop Targets
-
Moving an Object Using X and Y Values
-
Displaying Data in a Text Field
-
Basic Text Scroller
-
Random Colors
-
Flash MX: Switch/Case
-
Projector Commands
-
Password Entry & If/Else
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Server Side & Flash |
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Introduction to XML in Flash
(
Index Page: 40+ Pages
)
-
Parsing External
Array Data
-
Flash, PHP, and MySQL Integration
-
Photo Gallery
using XML and Flash
(
1,
2,
3,...,9 )
-
Displaying XML Data in Flash
(
1,
2,
3,
4,
5 )
-
Live Hit Counter Flash/PHP
-
XML-Driven Drop-Down Menu
(
1,
2,
3,
4,
5,
6,
7 )
-
Flash Email Form
-
Login Using Flash MX, PHP, and MySQL
-
Use Flash with PHP and mySQL (
1,
2
)
-
Displaying Flash Data in PHP
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Game Development |
|
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Creating a Vertical
Shooter
(
1,
2,
3,
4 )
-
RPG Programming
(
1,
2,
3,
4,
5,
6,
7 )
-
Game Story
Writing (
1,
2,
3,
4,
5,
6,
7,
8,
9,
10 )
-
Game Programming Intro
-
Flowchart
-
Gametypes
-
What makes a Role-Playing Game?
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