Creating and Applying a Custom Ease - Page 1
       by kirupa  |  16 November 2008

There have been quite a number of improvements to how you create and modify animations in Flash CS4. One of the big areas was in the area of easing. Instead of having easing be applied to a tween as a whole, you now the ability to apply easing to each property individually instead.

Out of the box, you have a fairly large set of easing types to pick from and use for your animation. Despite the variety of eases offered, you will often find the need to create your own easing variant. In this tutorial, I will briefly describe how you would go about doing just that.

The following is an example of a custom easing effect applied to an animation of the Flash CS4 box sliding in from the left:

[ an easing effect is used to accelerate and decelerate the box ]

In the above animation, notice that your box fades in very quickly, slows down momentarily, and then quickly slides out.

Let's Get Started
Before we get into the topic of easing, you need an animation that you can apply easing to. To save you some time, I am going to provide you with an animation that you can use.

The following source file contains just a simple animation with no easing effects applied:

Download Simple Animation

Once you have downloaded, extracted, and opened the source file in Flash CS4, you will see a basic animation already created for you. If this animation looks familiar, it should - it is the same one that you created in the Intro to Animation in Flash CS4 tutorial.

Adding a Custom Easing Entry
What we are going to do first is add a custom easing entry that you can modify to create your own easing effect. First, select your tween by clicking it on the timeline:

[ clicking anywhere on your tween will select the entire range of frames ]

Once you have selected your tween, click on the Motion Editor tab that you see right next to the Timeline tab. Your Motion Editor is this advanced view of your animated and common properties that you can tweak and modify as you want:

[ the motion editor is a new way of diving into the details of your animation ]

To aid with taking screenshots for this article, I have docked my entire Timeline to the left-hand side of my screen, so don't worry if your timeline and graph look proportionally different than what I am showing in my screenshots.

Anyway, towards the bottom of your Motion Editor, you will notice the Eases category. From this category click on the plus button found towards the right-hand side of the category header:

[ click on the + button in the Eases category ]

Once you click on the plus button, a large drop-down containing various ease effects will appear. The effect we want is called Custom, so select that from the this list:

[ select the Custom effect from this list of Eases ]

After you select the Custom ease, your menu will close and a Custom ease entry will be added to your list of ease effects you see in your Eases category:

[ an entry for your Custom ease has been added ]

From this list, click on your Custom entry. Once you have clicked on your Custom entry, you will know it is selected because it will look larger than the other entries.

[ select your Custom entry by clicking on it with your mouse ]

From this view, you will be able to create a custom easing effect that you can then apply to your animation.

If you are having difficulties viewing your entire graph in the motion editor, feel free to adjust your motion editor's properties by modifying the numbers found towards the bottom:

[ the three numbers at the bottom of your motion editor alter how your graph looks ]

The first number indicates how big your graph will be for any non-selected property, the second number indicates how big your graph is for a selected property, and the third number indicates how many frames to display in your graph view without requiring scrolling.


So far, we've played a bit with the motion editor and added a custom easing entry. In the next page, we'll actually go ahead and create our ease as well as apply it to our animation.

Onwards to the next page!

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