A large part of your time in JavaScript will be spent dealing with numbers. Even if you aren’t working with numbers directly, you’ll indirectly encounter them when doing even the most basic of tasks such as keeping count of something, working with arrays, etc.

In this tutorial, I will provide an introduction to numbers in JavaScript by looking at how you can use them to accomplish many common tasks. Along the way, we will dive a little bit beyond the basics to broadly explore some interesting number-related things you might find useful.

Onwards!

#### OMG! A JavaScript Book Written by Kirupa?!!

To kick your JavaScript skills into outer space, everything you see here and more (with all its casual clarity!) is available in both paperback and digital editions.

BUY ON AMAZON

## Using a Number

In order to use a number, all you have to do is…well, use it. Below is a simple example of me declaring a variable called stooges that is initialized to the number 3:

var stooges = 3;

That is it. There are no hoops to jump through. If you wanted to use more complex numbers, just use them as if nothing is different:

var pi = 3.14159; var color = 0xFF; var massOfEarth = 5.9742e+24;

In the above example, I am using a decimal value, a hexadecimal value, and a really large value using exponents. In the end, your browser will automatically do the right thing. Note that the "right thing" doesn't just exist in the positive space. You can use negative numbers easily as well. To use negative numbers, just place a minus (-) character before the number you want to turn into a negative value:

var temperature = -42;

What you've seen in this section makes up the bulk of how you will actually use numbers. In the next couple of sections, let's go a little bit deeper and look at some of the other interesting things you can do with numbers.

#### Trivia: Numbers in JavaScript

If you are curious why working with numbers is so easy, the reason is because JavaScript isn’t big on numerical types. You don’t have to declare a number as being of type int, double, byte, float, etc. like you may have had to do in other languages.

In JavaScript, all numbers are converted into 64-bit floating point numbers.

## Operators

No introduction to numbers would be complete (…or started) without showing you how you can use mathematical operators in code to implement things you learned in first-grade Math class.

Let's look at the common operators in this section.

### Doing Simple Math

In JavaScript, you can create simple mathematical expressions using the +, -, *, /, and % operators to add, subtract, multiply, divide, and find the remainder (modulus) of numbers respectively. If you can use a calculator, you can do simple math in JavaScript.

Here are some examples that put these operators to use:

var total = 4 + 26; var average = total / 2; var doublePi = 2*3.14159; var removeItem = 50 – 25; var remainder = total % 7; var more = (1 + average * 10) / 5;

In the last line in the above example, notice that I am defining a particular order of operations by using parenthesis around the expression I want to evaluate as a group. Again, all of this is just calculator stuff.

JavaScript evaluates expressions in the following order:

- Parenthesis
- Exponents
- Multiply
- Divide
- Add
- Subtract

There are various mnemonic
devices out there to help you remember this. The one I grew up with
since elementary school
is "**P**lease **E**xcuse **M**y
**D**ear **A**unt **S**ally."

## Incrementing and Decrementing

A common thing you will do with numbers will involve incrementing or decrementing a variable by a certain amount. Below is an example of me incrementing the variable i by 1:

var i = 4; i = i + 1;

You don’t have to increment or decrement by just 1. You can use any arbitrary number:

var i = 100; i = i - 2;

All of this doesn’t just have to just be addition or subtraction. You can perform other operations as well:

var i = 100; i = i / 2;

You should start to see a pattern here. Regardless of what operator you are using, you’ll notice that you are cumulatively modifying your i variable. Because of how frequently you will use this pattern, you have some operators that simplify this a bit.

Expression |
What it does |

i++ | Increments i by 1 (i = i + 1) |

i-- | Decrements i by 1 (i = i - 1) |

i += n | Increments i by n (i = i + n) |

i -= n | Decrements i by n (i = i - n) |

i *= n | Multiplies by n (i = i * n) |

i /= n | Divides i by n (i = i / n) |

i %= n | Finds the remainder of i when divided by n (i = i % n) |

If I use these operators on the three examples you saw earlier, the
code will look as follows:

i++; i -= 2; i /= 2;

Before we wrap this up, there is one quirk you should be aware of. It has to do with the -- and ++ operators for incrementing or decrementing a value by 1. Whether the ++ and -- operators appear before or after the variable they are incrementing matters.

Let’s look at this example:

var i = 4; var j = i++;

After executing these two lines, the value of i will be 5...just like you would expect. The value of j will be 4. Notice that in this example, the operator appears after the variable.

If we place the operator in front of the variable, the results are a bit different:

var i = 4; var j = ++i;

The value of i will still be 5. Here is the kicker...the value of j will be 5 also.

What changed between these two examples is the position of the
operator. The position of the operator determines
**whether the incremented value will be returned or the pre-incremented
value will be returned**. Now, aren't you glad you learned
that?

## Hexadecimal and Octal Values

Beyond using normal decimal values, you can use hexadecimal (base 16) and octal (base 8) values as well. When working with octal values, make sure to start your number with a 0:

var leet = 02471;

For hexadecimal values, you need start your number with 0x:

var leet = 0x539;

In many situations, you'll find yourself dealing with octal and hexadecimal values in the form of strings. If they are strings, you cannot manipulate them as you would normal numbers. You need to convert the string to a number first.

The way you do that is by using the parseInt function:

var hexValue = parseInt('FFFFFF', 16); var octalValue = parseInt('011', 8);

The parseInt function takes your hexadecimal or octal value followed by the base you are converting from.

## Special Values - Infinity and NaN

The last thing we will look at are two special/reserved keywords that you will encounter that aren't numerical values. These values are Infinity and NaN.

### Infinity

You can use the Infinity and –Infinity values to define infinitely large or small numbers:

var myLoveForYou = Infinity * 2;

The chances of you having to use Infinity are often very slim. Instead, you will probably see it returned as part of something else your code does. For example, you will see Infinity returned if you divide by 0.

### NaN

The NaN keyword stands for "Not a Number", and it gets returned when you do some numerical operation that is invalid. For example, NaN gets returned in the following case:

var nope = 1920 / "blah";

The reason is that you cannot divide a number and a string. There are non-contrived cases where you will see this value returned. The parseInt function I described earlier will return a NaN if the string you are converting is invalid.

#### Going from a String to a Number

Sometimes, you will have numbers that are buried inside Strings. To get all the scoop on that, read the Going from a String to a Number tutorial.

## The Math Object

Numbers are used in a variety of mathematical expressions, and they often go beyond simple additions, subtractions, multiplications, and divisions. Your math classes back in the day would have been a whole lot easier if that's all there was to it. To help you more easily do complicated numerical things, you have the Math object. This object provides you with a lot of functions and constants that will come in handy, and we are going to very briefly look at some of the things this object does.

#### This is Boring!

I am not going to lie to you. Looking at all the stuff the Math object provides is pretty boring. Unless you really want to know about all of this now, I would prefer you just very VERY quickly skim through the following sections and refer back as needed. The Math object isn't going anywhere (it has no friends), so it will be waiting for you at a later time.

### The Constants

To avoid you having to explicitly define mathematical constants like Pi, Euler's constant, LN10, and so on, the Math object defines many common constants for you:

Usage |
What it stands for |

Math.E | Euler's constant |

Math.LN2 | Natural logarithm of 2 |

Math.LN10 | Natural logarithm of 10 |

Math.LOG2E | Base 2 logarithm of E |

Math.LOG10E | Base 10 logarithm of E |

Math.PI | 3.14159 (that's all I remember, and I'm too lazy to look up the rest!) |

Math.SQRT1_2 | Square root of 1/2 |

Math.SQRT2 | Square root of 2 |

Of all of these constants, the one I've used the most is Math.PI:

You will use this in everything from drawing circles on your screen to specifying trigonometric expressions. In fact, I can't ever remember having used any of these other constants outside of Math.PI. Here is an example of a function that returns the circumference given the radius:

function getCircumference(radius) { return 2 * Math.PI * radius; } alert(getCircumference(2));

You would use Math.PI or any other constant just as you would any named variable.

### Rounding Numbers

Your numbers will often end up containing a ridiculous amount of precision:

var position = getPositionFromCursor(); //159.3634493939

To help you round these numbers up to a reasonable integer value, you have the Math.round(), Math.ceil(), and Math.floor() functions that take a number as an argument:

Function |
What it does |

Math.round() |
Returns a number that is rounded to the nearest integer. You round up if your argument is greater than or equal to .5. You stay at your current integer, if your argument is less than .5. |

Math.ceil() | Returns a number that is greater than or equal to your argument |

Math.floor() | Returns a number that is less than or equal to your argument |

The easiest way to make sense of the above table is to just see these three functions in action:

Math.floor(.5) // 0 Math.ceil(.5) // 1 Math.round(.5) // 1 Math.floor(3.14) // 3 Math.round(3.14) // 3 Math.ceil(3.14) // 4 Math.floor(5.9) // 5 Math.round(5.9) // 6 Math.ceil(5.9) // 6

These three functions always round you to an integer. If you want to round to a precise set of digits, check out the last half of my Rounding Numbers in JavaScript tutorial.

### Trigonometric Functions

My favorite of the functions, the Math object gives you handy access to almost all of the trigonometric functions you will need:

Function |
What it does |

Math.cos() | Gives you the cosine for a given argument |

Math.sin() | Gives you the sine for a given argument |

Math.tan() | Gives you the tan for a given argument |

Math.acos() | Gives you the arccosine (isn't that such a cool name?) for a given argument |

Math.asin() | Gives you the arcsine for a given argument |

Math.atan() | Gives you the arctan for a given argument |

To use any of these, just pass in a number as the argument:

Math.cos(0) //1 Math.sin(0) //0 Math.tan(Math.PI / 4) //1 Math.cos(Math.PI) //1 Math.cos(4 * Math.PI) //1

These trigonometric functions take arguments in the form of radian values. If your numbers are in the form of degrees, be sure to convert them to radians first.

### Powers and Square Roots

Continuing down the path of defining the Math object functions, you have Math.pow(), Math.exp(), and Math.sqrt():

Function |
What it does |

Math.pow() | Raises a number to a specified power |

Math.exp() | Raises the Euler's constant to a specified number |

Math.sqrt() | Returns the square root of a giving argument |

Let's look at some examples:

Math.pow(2, 4) //equivalent of 2^4 (or 2 * 2 * 2 * 2) Math.exp(3) //equivalent of Math.E^3 Math.sqrt(16) //4

Note that Math.pow() takes two arguments. This might be the first built-in function we've looked at that takes two arguments. This little detail is somehow mildly exciting.

### Getting the Absolute Value

If you want the absolute value of a number, simply use the Math.abs() function:

Math.abs(37) //37 Math.abs(-6) //6

That's all I got for this.

## Random Numbers

To generate a somewhat random number between 0 and a smidgen less than 1, you have the Math.random() function. This function doesn't take any arguments, but you can simply use it as part of a mathematical expression:

var randomNumber = Math.random() * 100;

Each time your Math.random function is called, you will see a different number returned for Math.random(). To learn all about how to work with this function to generate random numbers, read the Random Numbers in JS tutorial.

## Conclusion

That's all there is to it for this introductory tutorial on numbers and the Math object in JavaScript. As you could see, it doesn't get much easier. JavaScript provides a very no-frills approach to working with them, and this tutorial gave you a slight peek at the edges in case you needed to go there.

If you have a question about this or any other topic, the easiest thing is to drop by our forums where a bunch of the friendliest people you'll ever run into will be happy to help you out!

#### THE KIRUPA NEWSLETTER

Get cool tips, tricks, selfies, and more...personally hand-delivered to your inbox!

( View past issues for an idea of what you've been missing out on all this time! )

## WHAT DO YOU THINK?

#### NEWSLETTER

No spam. No fluff. Just awesome content sent straight to your inbox!