This is an archived tutorial from the kirupa.com legacy collection. It covers software that may no longer be available, but it is kept online because the ideas still hold up.
Now that you have completed your 3D Vector masterpiece, it's time to add it into a movie you created in Flash. Under most circumstances, your Swift 3D movie should be in the form of a .SWF file. So, trying to open the file by double clicking it will not work. So, start Flash.
To learn how to import your Swift 3d Movie, launch Flash. There will be no need to modify any settings for this movie. Now, follow the steps listed below:


That's all there is to import a Swift 3D movie into your Flash movie. All you have to do now, is to move the animation to your main layer. Click on the icon labeled "Scene 1" on the top left corner of your Flash window. See image below:

Once you have done that, you should now see a blank timeline. Press Ctrl + L. From the window that pops up, drag and drop the "movie" you created into your drawing box. See image below:

I told you to use the "Insert New Symbol" in the beginning, because it is easier now to move your movie around as you wish. Importing a Swift 3D movie can leave your movie somewhere in the movie you don't want it. Having the movie inside a symbol makes it much easier to edit and move your movie. To edit the movie, simply right click on the first frame of the movie (that should be visible) and choose Edit.
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