This is an archived tutorial from the kirupa.com legacy collection. It covers software that may no longer be available, but it is kept online because the ideas still hold up.
The best part of having a versatile 3D Vector editor like Swift 3D is the ability to manipulate objects in stunning textures. The ability to change lighting, shading, etc. is unparalleled and very easy to use. So, let's get started on the fills.
Open up a new drawing by clicking on File > New or the T3D icon. Once you're in the drawing window, click on the icon for the Sphere. See image below:
You should see the image of a sphere in your drawing window. I won't explain much about having to modify any of the sphere's physical elements for it isn't relevant to this lesson.
To add a Fill to the Element (sphere), simply follow these steps:


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