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Swift 3D: Exporting Options

by kirupa   | filed under Swift 3D

This is an archived tutorial from the kirupa.com legacy collection. It covers software that may no longer be available, but it is kept online because the ideas still hold up.

While Swift 3D does do a better job with file sizes than other applications, sometimes, the file sizes for simply 3D events can become so astronomical. Usually any animation over 30k that doesn't include sounds, movies, etc. isn't appropriate for web publishing. For example, a spinning logo of "kirupa.com" takes over 140k to Display. Below are the various answers to compression, etc. that people have been having.

This example is mainly just theoretical. So, there's no need to have a source code downloaded. 

Once you have finished your animation, it's time to Export your file to the SWF format. Go to File > Export. You should be presented with a window with information on location, etc. The main screen that we will be dealing with is the "Output Options" area. See image below:

Here's what the various options mean:

The above list provided a brief overview of the various Exporting Options available. For best performance/size, it is best to NOT include edges. For the filling in of objects, I recommend using the Area Shading option. Of course, your needs will vary according to the type of animation you are performing. Experimenting with different formats is the best option.

Just a final word before we wrap up. What you've seen here is freshly baked content without added preservatives, artificial intelligence, ads, and algorithm-driven doodads. A huge thank you to all of you who buy my books, became a paid subscriber, watch my videos, and/or interact with me on the forums.

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