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					       by 
					kirupa  |  31 May 2008 
					In the 
					previous page you created the movie clip that 
					houses your preloader and converted two rectangles into two 
					more movie clips for your preloader's base and progress 
					indicator. In this page, we'll wrap up the UI work and add 
					some code that will make our progress indicator actually 
					work. 
					Right now, you have two movie clips called 
					progressRectangle and preloaderBase located on the 
					Progress and Base layers 
					respectively. What each of these rectangles do not have are 
					instance names that you can use to refer them via code. 
					Let's fix that now. 
					Select your progressRectangle movie clip and give it the 
					instance name progress: 
					
					  
					
					[ give your progressRectangle movie clip the instance name 
					progress ] 
					Likewise, select your preloaderBase movie clip and give 
					it the name name base: 
					
					  
					
					[ name your other movie clip, your preloaderBase, as 
					base ] 
					With your instance names set, it's time to add some code. 
					Revisit your timeline and add a new layer called Action 
					right above the layer marked Progress: 
					
					  
					
					[ your new keyframe will be blank - which is OK ] 
					Right-click on the blank keyframe on your Action layer and, from the 
					menu that appears, select the Actions menu item. Your 
					Actions window will appear. Into this window, copy and paste 
					the following code: 
					
						- function
						SetProgress(value:Number)
						
 
						- { 
 
						
							- progress.width
							=
							value*base.width;
 
						 
						- }
 
					 
					Strangely enough, that's all the code required to power 
					your progress bar. To see what exactly you did, let's test 
					it. 
					 When you test your app, 
					as you might have expected, nothing will happen. The reason 
					is that you will need to call the SetProgress function 
					first. To do that, let's get out of the preloaderMC movie 
					clip you are currently in and return to our main scene. 
					You can go back by clicking on the Scene 1 tab in your 
					navigation: 
					
					  
					
					[ return to Scene 1 ] 
					Now that you are back in Scene 1, lets add some code to 
					call our SetProgress function. First, you need to give your 
					preloaderMC movie clip an instance name. Select it on your 
					design surface - it should be the only thing you have 
					actually, and give it the instance name preloader: 
					
					  
					
					[ give your preloaderMC movie clip the instance name 
					preloader ] 
					Once you have done that, it's time to add some code to 
					test our preloader out. Right click on the keyframe see in Layer 1 and select Actions. Inside the 
					Actions window, type in the following code: 
					
						- preloader.SetProgress(.5);
 
					 
					Run your application by pressing Ctrl + Enter. You should 
					see something similar to the following: 
					
					  
					
					[ your progress bar is at the 50% mark ] 
					Your preloader displays with the progress indicator at 
					the 50% mark. Now, change your code to set the progress to 
					.2: 
					
						- preloader.SetProgress(.2);
 
					 
					When you have done that, test your app. Your preloader 
					will now look like the following: 
					
					  
					
					[ your progress bar is at the 20% mark ] 
					Do you see a pattern forming? You can pass in any value between 0 and 1, and your 
					progress bar's width will adjust accordingly. In a few 
					pages, you will see how crucial this little "feature" is. 
					But, there is more that needs to done first before you are 
					done. 
					Onwards to the 
					next page! 
					
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