| 
					by 
							kirupa  |  10 May 2010
 In the 
							previous page, 
							you created a storyboard to define the animation 
							that will make the rectangle snap back to its 
							original position after you have dragged it. In this 
							page, we will put the storyboard you created to good 
							use. What we want to do 
							is play the storyboard you created earlier when you 
							stop dragging your rectangle.
 A drag is basically 
							made up of three steps: 
								
								Pressing down on 
								an element.
								While pressing 
								down on the element, moving the finger/mouse. 
								The element you are dragging will follow your 
								finger/mouse around the screen.
								Releasing the 
								press on the element. When you stop pressing on 
								the element, your drag ends. Given those three 
							steps, what we want to do is play our storyboard at 
							Step 3 when you are no longer pressing down on the 
							element.To play a storyboard, you have a 
							built-in behavior that will help. Display the 
							Behaviors category in the Assets panel and find the 
							ControlStoryboardAction:
 
							 
							[ find the ControlStoryboardAction in your Assets 
							panel ] Once you find the 
							ControlStoryboardAction, click and drag it onto your 
							rectangle just like you did earlier with the 
							MouseDragElementBehavior. Once you have dropped your 
							ControlStoryboardAction onto your rectangle, you 
							will see all of the properties your 
							ControlStoryboardAction exposes in the Properties 
							Inspector: 
							 
							[ behold the ControlStoryboardAction properties ] Unlike the 
							MouseDragElementBehavior, you will need to modify 
							the default properties before your behavior actually 
							works the way you will want it to. First, we need to 
							change when this behavior fires, and that is 
							specified by the EventName property. Currently it is 
							set to fire when you simply press down on the 
							element. What we want to do is fire this behavior 
							when we release the press on the element. The event 
							that resembles our want \is called 
							MouseLeftButtonUp, so select that event from the 
							drop-down: 
							 
							[ change the triggering event to be 
							MouseLeftButtonUp ] The last thing we need 
							to do is specify the Storyboard to play when this 
							behavior fires. Look at the Storyboard property, 
							click on the drop-down, and select the ResetPosition 
							storyboard you created earlier: 
							 
							[ select the ResetPosition storyboard in the 
							Storyboard property ] After you have set the 
							Storyboard property, go ahead and press F5 to test 
							your application. If you kept your emulator running 
							the background, your application will appear almost 
							immediately. If you closed your emulator, you’ll 
							have to wait for the entire OS to load first. Anyway, once your 
							application has been loaded, drag and release the 
							rectangle. Unlike before, notice that your rectangle 
							now animates back to its starting position. This is 
							great. We are almost done 
							with everything! In the 
							next page, let’s tweak our 
							animation just a little bit and review everything 
							that you have done. Onwards to the 
							next 
							page! 
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