Building a Simple Windows Phone App - Page 5
       by kirupa  |  10 May 2010

In the previous page, you created a storyboard to define the animation that will make the rectangle snap back to its original position after you have dragged it. In this page, we will put the storyboard you created to good use.

Playing the Storyboard
What we want to do is play the storyboard you created earlier when you stop dragging your rectangle.

A drag is basically made up of three steps:

  1. Pressing down on an element.

  2. While pressing down on the element, moving the finger/mouse. The element you are dragging will follow your finger/mouse around the screen.

  3. Releasing the press on the element. When you stop pressing on the element, your drag ends.

Given those three steps, what we want to do is play our storyboard at Step 3 when you are no longer pressing down on the element.
To play a storyboard, you have a built-in behavior that will help. Display the Behaviors category in the Assets panel and find the ControlStoryboardAction:

[ find the ControlStoryboardAction in your Assets panel ]

Once you find the ControlStoryboardAction, click and drag it onto your rectangle just like you did earlier with the MouseDragElementBehavior. Once you have dropped your ControlStoryboardAction onto your rectangle, you will see all of the properties your ControlStoryboardAction exposes in the Properties Inspector:

[ behold the ControlStoryboardAction properties ]

Unlike the MouseDragElementBehavior, you will need to modify the default properties before your behavior actually works the way you will want it to.

First, we need to change when this behavior fires, and that is specified by the EventName property. Currently it is set to fire when you simply press down on the element. What we want to do is fire this behavior when we release the press on the element. The event that resembles our want \is called MouseLeftButtonUp, so select that event from the drop-down:

[ change the triggering event to be MouseLeftButtonUp ]

The last thing we need to do is specify the Storyboard to play when this behavior fires. Look at the Storyboard property, click on the drop-down, and select the ResetPosition storyboard you created earlier:

[ select the ResetPosition storyboard in the Storyboard property ]

After you have set the Storyboard property, go ahead and press F5 to test your application. If you kept your emulator running the background, your application will appear almost immediately. If you closed your emulator, you’ll have to wait for the entire OS to load first.

Anyway, once your application has been loaded, drag and release the rectangle. Unlike before, notice that your rectangle now animates back to its starting position. This is great.

We are almost done with everything! In the next page, let’s tweak our animation just a little bit and review everything that you have done.

Onwards to the next page!


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