| by 
					Daniel Bodinof aka Danielthelion  |  10 March 2007
 In the
					
					previous page you learned about slow-in/slow-out and 
					arcs. In this page, though, I'll explain my favorite 
					principle - anticipation. I freaking love this principle. If you spend the time to 
					really grasp this, and truly learn how to use it, you will 
					be amazed at how much life it can give your animation. 
					Anticipation is about psychology really. What is the person 
					thinking that's carrying out the action? How would someone 
					ACTUALLY use a mallet to whack some strange button in the 
					ground? How would they lift it? Which part would move first?
 I like studying Japanese, and one of the rules, when 
					writing the intricate kanji characters, is that: "to go up, 
					you must first go down, to do down, you must first go up." 
					This is really what anticipation is about. It's the 
					precursor to the main action. It's like a visual hint that 
					you give the viewer to let them know whets about to happen. 
					I could speak for volumes on this topic, but I think it will 
					be better for you to look at how we use it with our example, 
					and then experiment for yourselves. One last note on 
					anticipation, whenever you do it, EXAGGERATE it! If you 
					don't, it usually looks like a mistake. Ok, so here is what our animation looks like, with arcs, 
					slow in slow out, and anticipation: Nice right? Ok, now what exactly, is going on here? Well, 
					basically, we're "winding up" for our main action. I spent a 
					few drawings raising our mallet back, slowing in of course, 
					in ANTICIPATION of our main action. See how the motion works 
					to get you ready for the big WHACK of the mallet? Once you 
					reach your final drawing of anticipation, I usually like to 
					hold it for about 3 drawings before moving into the main 
					action. This is a personal preference however, and I 
					encourage you to find out which works best for you in your 
					unique animation situation. In closing, let's look briefly at the onionskin of our 
					final project: 
					   
					 Once again, I want to explain the ideas "behind" the 
					animation. Please don't read this article as something 
					trying to get all your drawings to look like mine. Use your 
					own drawings and ideas, and apply the principles that I went 
					over today. Have fun! Hope 
					you enjoyed the tutorial. If you have any questions, feel 
					free to email me at 
					[email protected] or post on the
					forums. If 
					there's demand, I'd be happy to continue the series with a 
					new principle each lesson.  Thank 
					you. 
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