by
Daniel Bodinof aka Danielthelion | 10 March 2007
So a good year and a half later I've finally found the
time to put together part 2 of the principles of animation
tutorial. I've actually spent a considerable amount of time
thinking about the best way to teach the following
principles to you. As you may or may not recall, there are
12 principles of animation, which are:
- Timing
- Squash and Stretch
- Slow In & Slow Out
- Arcs of Motion
- Anticipation
- Exaggeration
- Secondary Action
- Follow Through & Overlapping Action
- Straight Ahead & Pose to Pose
- Staging
- Appeal
- Solid Drawing
In my last tutorial, we only covered timing and squash
and stretch. I took you step by step through my process of
creating a bouncing ball. As I began putting together this
tutorial I realized that there are many applications for
these principles and many ways I could demonstrate them to
you. In the following examples, I've decided not to get into
how I actually "drew" the objects, or where I placed my
pivot points. More importantly, I'm going to talk about the
more powerful ideas behind the animation that you see. I'll
be answering the questions "Why does it work?" and "Why does
it work so well?"
When you put these principles to use, I don't want you
all to try and replicate my drawings perfectly. It would be
better to try and take these principles and apply it to
whatever current project you may be working on. This will
cause you to fully understand the many ways in which the
principle applies. With that being said, lets get on with it
shall we?
In this tutorial you will learn three more principles! They
are:
- Slow In & Slow Out
- Arcs of Motion
- Anticipation
I know, it seems like a lot of material to cover, but I
promise it will make your animation a quadrillion
times more powerful. So what are these principles exactly?
Well lets look first at what they're not:
Lord that's awful. You may not realize it yet, but it is.
When you watch this example you can probably pick up on the
following drawbacks:
- It is not moving smoothly
- It lacks any sort of emotion
- The whole thing is really kind of messed up
I'm going to attribute some of those failures to a lack of
anticipation. Beyond that, the animation also lacks arcs of
motion, nor does the animation slow-in or slow-out. I
shall now talk about each of these principles in more
detail. Let's start with arcs of motion.
Onwards to the
next page!
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