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AS1 OOP: Conclusion

by senocular   | filed under Object-Oriented Programming

This is an archived tutorial from the kirupa.com legacy collection. It covers software that may no longer be available, but it is kept online because the ideas still hold up.

Hopefully this tutorial has been helpful. No doubt there is a lot to programming in OOP, especially with Flash Actionscript and even more so if you're just starting out with it. If you don't seem to get it right away, don't worry. It will take time. The more you use it the better you will understand it and the more capable you will be in using it. Just have patience and stick to it and you'll start to love what it can offer you.

If you have comments, questions or corrections (I would be surprised if I didn't mess up somewhere), please let me know. And for additional help, don't forget to visit our forums!

Senocular


External Links Summary
ECMA-262 specification origin
Building Object-Oriented Applications in Flash 5 origin
Scope Chain and Memory Waste in Flash MX origin
Layer51 Prototypes origin
Flashcoders ASSetPropFlags explanation origin
UMBC Interactive ASBroadcaster origin
Macromedia Actionscript standards whitepaper origin
Colin Moock's FlashForward 2003 lecture origin
Source Files Summary
Getter/setter properties hidden menu (zip) origin
Using onLoad with a Lorem Ipsum scroller (zip) origin
Marching soldiers with a deconstructor (zip) origin
Falling triangle with setClass (zip) origin

That wraps up this tutorial. A huge thank you to all of you who buy kirupa's books, became a paid subscriber, watch the videos, and/or interact on the forums. Your support is what keeps writing like this online! 😇

senocular

This tutorial was written by senocular, also known as Trevor McCauley. He has been one of this community's most generous teachers since the early Flash days, and he is still around: find him on senocular.com and on the forums.

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