Ray of Light Revisited
upuaut8 aka David HSince
I've had numerous requests for this piece, I've finally
gotten around to rewriting the tutorial from Suga himself,
as detailed in New Master's of Flash ISBN 1-903450-03-9.
I'm hoping that my simple style of spelling out the basics
will help some of you to understand this work. This is not a
tutorial for experienced Flashers. You'll find that it gets
exceedingly boring as you have to listen to every detail
covered. Alas, this is what most newbies are missing, and it
is for them that I write my tutorials. If you're an adapt,
or master then do what we all do. Visit the boards and ask
questions. Since you newbies get that benefit you also get
to listen to a little longwinded stuff. I really ask that
you read on though. I assure you that most of my long winded
information is vital to completing a project. I hear it from
the masters, and I pass it on to you.
Truth be told this is a great example of
the transition between student and master. This is
representative of that experience to me, and I like to
imagine that it was so for Master Suga as well. A time when
all the explanations in the world were not going to help me
to solve something. A time when I began to see through Flash
colored lenses at the world, envisioning it as they did.
Constructing something from pure thought. . .pure energy. .
.using my mind. Ray of Light is an example of what makes
Flash Magical, superior.
I think it's important, first off, to let
you in on the same two secrets he gave me in the book.
-
This is easy. It's that simple. This is an
easy thing to do. It's not that I wish to belittle your
attempts so far, for attempting is all any of us are
doing. It is important to go into this knowing that it's
easy. If you think it's outrageously hard, just because it
looks really cool, then you're going to fail to create the
effect.
- Sometimes in Flash, you have to work,
really work at something to get it just right. Nothing
comes easy in this world. "Ray of Light" is one of those
projects that doesn't require a lot of explanation, but
does require a lot of time on your part. ( We're going to
see how long I can take to do this one, while writing the
tutorial.)
So remember those two things, and apply
them to most Flash projects. "They are both easy and take
time", and you'll do fine in this design environment.
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