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Exploring 3D in Flash
Zooming Figures
Static View with 3D Wireframe Boxes
Shape Movement vs. Camera Offset
Trigonometry
Panning the Camera

Simple Camera Panning

Panning Camera Forward and Backward

Basic Shading
Integration of Pre-Rendered 3D Elements
Trigonometry in Multiple Axes
Camera Pitch in Viewing Balloon Arches
Rotation Center
Wireframe Examples Using the Drawing API
Shapes and Fills
Backface Culling
Solid Pyramids
Faces and Depths
Triangular Hourglass and Spaceship Example
   

 

 



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