Swift 3D v2.0
The Interface

The striking feature about Swift 3D v2.0 is the interface. The interface is divided into several sections such as camera positions, 3d model, modifying, timeline, lighting, and a few more:

[ the swift 3d v2.0 interface ]

A common problem many users have with the original Swift 3D was its cluttered interface with less room to create and edit 3D models. In Swift 3D v2.0 that problem is augmented with the extra inclusion of a secondary camera mode which can be found on the right in the above image. While work area is limited, it will not hinder any serious use of the program. I find that the objects on stage scale automatically depending upon how much workable area is available. If you keep your desktop resolution at a setting greater than 1024x768, you should have no problem creating your 3D animations using Swift 3D.

Modifying Models
If you think Swift 3D is simply used only a program in which you import 3D models and export into Flash, you are mistaken. Swift 3D includes the ability to not only modify 3D models but also draw your own models (which I will discuss later) in Swift 3D.

You can modify a host of properties for your 3D object in Swift 3D v2.0. You are provided with a simple panel with "property tools" on the left from which you can select the portions of the object to modify.

Swift 3D v2.0 enables you to easily modify the layout settings, camera angles and views, environmental settings, lathe or extrusion, the material structure of your object, the object's dimensions and shape, the position, and the scale of your object.

Many of these settings can also be accessed by simply using your mouse and manipulating your 3D object into the shape, size, and color you want. For precise control of your 3D model though, entering numerical values using the commands from the property tools panel on your left.

Drawing In Swift 3D
The ability for you to draw your own 3D models are well worth the cost of this program alone. Electric Rain provided developers with the Lathe and Extrusion editors. Both the Lathe and Extrusion editors allow you to draw your own custom 3D models with a few mouse clicks.

With a few clicks of the mouse in the Lathe editor (totaling about 10 seconds), I was able to create the following shape ready for modifying and animating:

[ flashlight created by drawing a symmetrical shape in the lathe editor ]

When I mentioned that it took me 10 seconds to create the above shape, I am not joking. In about 4 clicks of the mouse in the x/y co-ordinate Lathe editor, I created the flashlight in the above image. Best of all, you can add color, modify lighting, create custom animations, and more for the shape.

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