Preloader that Displays Load Progress
         by kirupa chinnathambi

Welcome to the world of the preloader! Of all the various things people can accomplish in Flash, a preloader is a mystical concept which everyone uses yet no-one seems to be able to explain quite well. A preloader is not something that can really be explained because it is more of an abstract concept that works behind the scenes.

A preloader is basically a small script that keeps the user entertained or informed while a Flash movie is loading. For example, in my preloader animation below, the text "loading" appears with the number of bytes downloaded and the total size of the animation (broadband users probably may not notice the preloader):

[ preloader (movie is about 83k in size) ]

Creating the Preloader:

  1. Click here to open an FLA that contains information that needs to be preloaded. Don't worry, you will add the cool code yourself!
  2. Once you have opened the preload_user.fla file you downloaded from the above link, you should see a movie clip contained on one frame on a single layer:

[ the main timeline ]

  1. Before we add a preloader, let us arrange the timeline a little bit. Move the solid keyframe on the "main" layer over by one frame. After you have done that, add a new layer to the timeline and name the layer "preloader".

    Your timeline should look like the following image:

[ your new and improved timeline ]

  1. Select the empty keyframe on Frame 1 of the "preloader" layer. Draw a dynamic text box near the center of your movie (stage area):

[ draw the dynamic text box in the center of your movie ]

  1. Once the dynamic text box has been drawn, select the text box. You will see the Properties panel change to display the individual properties of the text box you can edit. Find the Var text field and enter the word kirupatxt.

[ giving the text field a variable name ]

  1. After you have done that, press F8. The Convert to Symbol dialog box will appear. Select Movie Clip and press Ok.
  2. Right click on the movie clip and select Actions. Copy and paste the following lines of code into the Actions dialog box:

[ copy and paste the above code into the Actions dialog box ]

  1. After the rigorous process of Copying and Pasting, close the Actions dialog box. Go back to your timeline and insert a blank keyframe on Frame 2 of the "Preloader" layer:

[ the timeline ]

  1. Save the animation and press Ctrl + Enter. You will see the 3d animation. Press Ctrl + Enter again (while the animation is playing) to simulate a real world situation using a dial-up modem. You will see something similar to the following on your screen while the movie is loaded:

[ the loading sequence will play until the entire movie has been loaded ]


You may remember me mentioned that the preloader is an abstract concept. It is abstract because most of us do not notice that it works when we create it. A preloader works by displaying the progress of a movie loading. When a movie has loaded, the preloader disappears and the movie plays.

When you preview the animation in your browser from the Hard Drive, you WILL NOT see a preloader. The movie loads instantaneously because your animation does not need to be preloaded. Before you can say "Chinnathambi" the movie would have loaded and started to play. The only real way to test the movie would be to press Ctrl + Enter in Flash.....then press Ctrl + Enter a second time. That helps Flash's bandwidth analyzer kick in, and it loads the animation at the bandwidth you specify.

Also, when preview the animation on your Web server, you may see the preloader the first time you watch the animation. You probably will not see the preloader the second time because the animation will be cached in your browser's Temporary Internet Files folder. Remember, a preloader works always only when you press Ctrl + Enter two times after a short pause in between Ctrl + Enter(ing)!

ActionScript Explained
Not to leave you in the dark, I will briefly summarize what the major section of ActionScript stands for.

onClipEvent (enterFrame) {
var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes_loaded == bytes) {
          this.kirupatxt =
"movie loaded";
else {
this.kirupatxt = "loading (" + bytes_loaded + "/" + bytes +")";


In the above lines of code I am declaring variables and assigning them values. For the variable bytes, I am giving it the value of the total byte size of the movie (getBytesTotal). For the variable bytes_loaded, I am assigning the value of the number of bytes currently loaded (getBytesLoaded).

The remaining lines of code should be self explanatory. I add a conditional (if/else) statement to check if the number of bytes loaded equals the number of bytes total. If it is equal, the animation plays as normal. If the number of bytes is not the same as the total number of bytes, Flash is being told to continue preloading the movie.

Notice that I display the data to the text field, which we named kirupatxt (in the Var field). You should also take note of the concatenation (combining strings and data) taking place. I am combining regular characters with numerical values such as the number of bytes currently loaded and the total number of bytes the movie occupies.

You have just completed the tutorial! As always, I have provided the source code for you to take a peek at. Click the download source link below to download the Flash MX Flash File (FLA) for this effect (for file size reasons, the 3D movie clip is intentionally left blank):

download source for flash mx

Just a final word before we wrap up. If you have a question and/or want to be part of a friendly, collaborative community of over 220k other developers like yourself, post on the forums for a quick response!

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