Shapes and Fills
Wire frame, though cool and very
3D in effect, has its limitations. It is
just a Wire frame and can only go so far
for you depending on what you want to do or make.
A way to really add a 3 dimensional feel to your
shape, whatever it is, is to make it have solid
sides and not just lines outlining them. Luckily,
the drawing API in Flash also allows us to create
those lovely sides with fills as well as draw
lines. Using these fills we can add some real
plasticity to our 3D shapes. The addition of fills
in the drawings is initially, and in its basics,
not too difficult to include. After all, its just
a matter of correctly throwing in the beginFill
and endFill commands within the drawing operations.
You do, however, have to be careful of fills drawing
through themselves. When fills do that, they un-fill
for the overlapping areas. Here's an example.
[ overlapping dynamic fills ]
This means filling a 3D object is not just a matter of surrounding
the line calls with beginFill and endFill as the
fills will end up overlapping each other. The
shape will need to be divided and separate fills
are needed for each flat area of the shape or
each 3D side or face. Having separate
fills for each face means no single fill will
ever be in a position to overlap itself preventing
that un-fill effect. Separate fills will overlap
each other, but they wont make the fills dropout.
Because of that, however, without adding further
complications for correction, fills here will
need to be semi-transparent so that all the fills
can be seen and none of that overlapping will
hide sides that should be seen.
Filled Pyramid We'll start off
simple making a filled pyramid. Each side, or
face, is given its own fill. You can see here
how the fills are transparent enough to show each
other even though some may be on top of others.
[ drawn filled pyramid ]
Steps to Create Animation (partial)
Again, all the dirty
work was created in the balloon-based cube example. Here you just need to
define the pyramid and assign fills. There are 4 fills total for each of the 4
faces of the pyramid and each are set to a different color to at least
somewhat separate them visually. With this kind of drawing, though, there will
be some redrawing of lines not necessary in Wire frame renditions. This is
because the triangle faces share the same edges, so in drawing each face, some
lines will have to be re-drawn to complete the next face. It seems a little
wasteful, but its needed to draw each face. Here is what the main onEnterFrame
function looks like:
WARNING! Curves
and Fills Don't Always Play Well Together
Because of the nature of curves, when
dealing with solid filled shapes in Flash, their use can cause
undesirable effects with uncontrollable crossovers. For clean, solid 3D
shapes with fills, you should stick with lines and filled triangles.
Curves can be used in regulation on flat objects such as flat circular
discs however. There, you don't have to worry about crossover in 3D.
The following tutorials
will build-upon what you learned and introduce
some advanced fill techniques.