Swift
3D V4.5 Review
by Nathan aka
DDD
 |
My overall rating:
4.5 / 5
(no pun intended)
This
program is a must have for the 2d and flash artist
looking to enhance their works. But it has features
that appeal to all levels of experience. |
Pros
- Unmatched 3d to flash integration
- Very easy plug and go factor
- .avi, .flv and .mov export
- Very responsive support and forum
- Plenty of render outputs to choose from
Cons
- Lots of workarounds to get top notch results
- Still needs to grow a bit as a modeler and animation
tool
- Lighting setup still confuses me
- Soft Selection is a bit tricky
Summary:
I would like to begin with what Swift 3d v4.5 is
not. Swift is not Lightwave, XSI, 3d Studio Max or Maya
(among others), and in general is not capable of what the
big boys of the 3d arena are. I get the question a lot
wanting to compare Swift to Maya or Swift output to
Lightwave's HDRI rendering. So before we begin I wanted to
clear the air. Swift is not capable of putting out the work
that can be achieved in lets say a Lightwave or Maya at this
point. So if you were reading this review just to see if
Swift can hang with the big boys of traditional 3d I just
made your read a short one. It cannot nor was it ever
intended to knock off Maya or dethrone Lightwave. But where
it does excel is its vector rendering abilities and its
.swft and .swf rendering for flash which at this point no
other program I can think of can compare to. And this 4.5
release does nothing short of once again deliver the goods
and raise the bar with the introduction of .avi, .mov, .svg
and .flv export options.
Rendering
This release is primarily focused rendering
improvements, so not much was done to the interface,
materials or Advanced Modeler. But what I can tell you off
top is that the new .flv and .avi/.mov export options are
worth their weight in gold and worthy of the upgrade itself.
Then you have the ever faithful .svg (scalable vector
graphics) export format that has been introduced into Swift
as well. With the trend in web development leaning towards
video, 3d and enhanced user interaction, Swift is by far on
the forefront of bridging the gap between 3d and web.
Now
Erain sweetens the deal with the new .avi and .mov export
formats. So now once you model and animate in Swift you can
now take your animations into compositing applications like
After Effects and Combustion and do post processing there
far easier than importing image sequences. And, to add to the
.swft and .swf file formats for Flash, you can now export the
.flv format from Swift to take full advantage of displaying
video in Flash to be dispersed to millions of computers that
already have the Flash Player. Just the thought of this wets
my palette thinking about it.
Using any of these options in Swift is just as simple as
choosing them in the drop down or the “Preview and Export
Editor” tab. Depending on the option you choose you will be
presented with some very self explanatory options to further
refine your render. One of these is the new “Pen Outlines”
option. Which is absolutely great for cartoony style
renders. While I am talking about rendering I must mention
that the Ravix 4 engine is blazingly quick with impressive
results. Couple everything I mentioned with shadow density,
color abilities and vector transparency, clearly this is a
must have software for the 2d and 3d artist and anyone who
uses flash.
The Interface
At first the interface could be a little confusing.
Being that everything is split into tabs with a few modular
windows. But once you get over the initial shock, the Swift
interface is really quite intuitive. There is a huge user
base for swift and there is no lack of training material
available both paid training and free. Some good resources
would be www.swiftdev.com
, www.kirupa.com/forum/ and
www.imediatraining.com . But considering the
alternatives Swift's learning curve is by far the lowest.
You can be up and running and modeling cool stuff in a
matter of hours. Also one handy feature that I absolutely
adore is the “Web Assistant” tab. Here if you are connected
to the internet you can connect directly to Erain and the
plethora of resources available (You also register your
product this way). All without leaving Swift or opening a
new window.

[ the
interface ]
Modeling
Modeling the basics is very easy in Swift and is
actually a good precursor to understanding general 3d
techniques. But be warned. Swift is so powerful and useful
that it will easily leave you begging for more. I found
myself wanting to jump in and model cars, strange organic
objects and the likes. Which don't get me wrong you can do
in Swift. But you really have to think, plan and apply some
trial and error to get predictable results. This is where
that great user base comes in. Just about every snag I ran
across someone did as well and knows a good work around. So
in the end Swift is a very capable modeler. Just at times
you really have to apply yourself to get what you are after.
Animation
Animation is fairly straight forward for the most
part. Key framing, positioning and rotating all take place
in the main screen when the “Animate” button is turned on.
One key thing is you have to remember to turn it off when
you are done animating (I found out the hard way several
times). But just like with modeling Swift will leave you
wanting more. And once again you will have to plan your
project well or be prepared to do some rework. At this point
Swift does not have IK's or bones and weighting so to
animate things like humans dancing and realistic car
movements do take sometime. That brings me to another point
I like about Swift. You can easily bust through the limits
of the program with some clever placement of invisible
objects and parenting. But as with all programs it takes
time to get your own workflow down and understand all the
functions in the program.
Support
Should you have any problems with installation,
operation or making cool things the support from Erain and
the user base is phenomenal. Their forum is a very
responsive one and their tech support is accessible and
nice. I did not have any problems with my install or working
the program. But if you surf their forum you will see a
community that comes to aide of their fellow comrade.
Read more of this review and my final thoughts on the
next page!
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