Swift 3D:
Exporting OptionsWhile
Swift 3D does do a better job with file sizes than other
applications, sometimes, the file sizes for simply 3D events
can become so astronomical. Usually any animation over 30k
that doesn't include sounds, movies, etc. isn't appropriate
for web publishing. For example, a spinning logo of
"kirupa.com" takes over 140k to Display. Below are the
various answers to compression, etc. that people have been
having.
This example is mainly just
theoretical. So, there's no need to have a source code
downloaded.
Once you have finished your
animation, it's time to Export your file to the SWF format.
Go to File > Export. You should be presented with a window
with information on location, etc. The main screen that we
will be dealing with is the "Output Options" area. See image
below:
Here's what the various
options mean:
-
Include Edges
This is an option for including edges. Usually if you have
this checked, you can see some distinct lines in your
animation. Most of the time, the lines contrast with the
animation too much and should be avoided if possible.
-
Outlines
This box becomes visible when the Include Edges button is
selected. This simply creates primary lines that highlight
your animation. Again, this option need not be used for
most situations.
-
Entire Mesh
The Entire Mesh option shows the line of every single
polygon in your animation. While the animation may look a
little more distinct, the file size usually increases
dramatically.
-
Fill Objects
Specifies whether your objects will have a fill (color,
texture) applied to them.
-
Flat Filled
This option is nothing more than a few colors blotted onto
the animation. The quality isn't impressive on bit, and
the "3D" feel is gone completely.
-
Area Shading
This is the best option to use for filling in of objects
with complex details. The file size is acceptable for most
instances. This option provides the best balance of
quality and size.
-
Mesh Shading
This option provides almost realistic shading, lighting,
effects. So, why isn't this option recommended over
others? The file size literally balloons exponentially
when this option is checked.
The above
list provided a brief overview of the various Exporting
Options available. For best performance/size, it is best to
NOT include edges. For the filling in of objects, I
recommend using the Area Shading option. Of course, your
needs will vary according to the type of animation you are
performing. Experimenting with different formats is the best
option.
Just a final word before we wrap up. If you have a question and/or want to be part of a friendly, collaborative community of over 220k other developers like yourself, post on the forums for a quick response!
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