Swift 3D:
FillsThe best part of
having a versatile 3D Vector editor like Swift 3D is the
ability to manipulate objects in stunning textures. The
ability to change lighting, shading, etc. is unparalleled
and very easy to use. So, let's get started on the fills.
Open up a new drawing by
clicking on File > New or the T3D icon. Once you're in the
drawing window, click on the icon for the Sphere. See image
below:
You should see the image of a
sphere in your drawing window. I won't explain much about
having to modify any of the sphere's physical elements for
it isn't relevant to this lesson.
To add a Fill to the Element
(sphere), simply follow these steps:
- Select your Element (sphere) by clicking on it with
the mouse. The element should be selected (if not done
already)
- The next step is to invoke the "Show Materials" tab.
Click on the Blue sphere icon visible to the bottom right.
See image below:
- Once you have done that, you should be able
to see many tabs detailing a color or texture format.
Choose any one of your liking. To add the color to your
element, simply drag the colored sphere from the Preview
Pane toward your main image. This is how my final example
looked:
Just a final word before we wrap up. If you have a question and/or want to be part of a friendly, collaborative community of over 220k other developers like yourself, post on the forums for a quick response!
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