I create a new object called listen because I want to give
this object the properties of a "traditional" object such as a
movie clip without actually creating a movie clip and placing it
on stage.
- listen.onKeyDown
=
function()
{
This is the event handler for the listen object. I want this
code to execute only when a key is pressed, and I used the
onKeyDown handler to ensure that.
- if (Key.getCode()
== Key.LEFT)
{
- prevImage();
- }
else if
(Key.getCode()
== Key.RIGHT)
{
- nextImage();
- }
Because I want Flash to react when the left or right arrow
keys are pressed, the above code uses an if and else-if
statement to check and react accordingly when the arrow keys are
pressed.
When the left key is pressed, the prevImage() function is
called, and when the right key is pressed, the nextImage()
function is called. Those two functions will be covered later,
so don't worry about them right now.
- Key.addListener(listen);
This line enables the listen object to react to the
onKeyDown handler when a key, in our example, is pressed.
Left and Right Buttons
The following is the code for getting the left and right buttons
to work:
- previous_btn.onRelease
=
function()
{
- prevImage();
- };
- next_btn.onRelease
=
function()
{
- nextImage();
- };
While users can navigate using the arrow keys, having
on-screen buttons makes your photo gallery more user-friendly.
The above section of code uses each button's onRelease event
handler to invoke either the prevImage() or nextImage()
function!
If you remember, you gave the previous and next buttons the
instance names previous_btn and next_btn a few pages ago.
Displaying Current Position and the Total Number of
Pictures
In the photo gallery, you see two numbers. The first number
represents where you are in the photo gallery with respect to
the second number - the total number of images in the gallery.
The code responsible for displaying the above info is:
- function
picture_num()
{
- current_pos
= p+1;
- pos_txt.text
=
current_pos+"
/ "+total;
- }
The first line declares the function picture_num(). Contained
within this function is the variable current_pos that
updates itself each time the variable p is increased or
decreased. You will later find out that the variable p's value
is modified within our, you guessed it, the nextImage and
previousImage functions!
Our final line:
- pos_txt.text
=
current_pos+"
/ "+total;
In the above line of code, I display the data from the
current_pos and total variables into our text field named
pos_txt. Notice that I am combining - concatenating - the
variables current_pos and total with the /
character.