Ray of Light Revisited
        upuaut8 aka David H

Creating the Lights: Step Two - Fills

8a) Unlock the "lightL" layer, and lock all the rest. Double click on the L itself, or it's green line structure, to open up edit in place feature.
8b) Select your paint bucket tool. Open your Mixer panel, and your Fill panel. In the Fill panel, choose linear gradient. A line of color, from black to white appears below with two tabs.
8c) Click on the left tab. You'll see the swatch to the right turn to black. Click on that swatch and choose color white.
In the Mixer panel, the swatch has changed from black to white with your selection. In the "Alpha" field to the right of the Mixer panel, type in 0% and hit enter.
8d) Click with the paint bucket inside the green line structure. A gradient fill that looks like this should have filled up the green polygon. If it didn't then recheck the corners of the lines to make sure that it makes a completely enclosed area. If you need to fix one of the lines just move the black arrow tip near to the end of the line. When it changes to an angle symbol you can click and drag that end. Just move it near to the other line's end point and it should snap into place. Try filling it again with the paint bucket.
 

 

8e) Lock this layer and unlock the layer below this one, go through each of the seven light layers that have green line structures. When doing the fills on the right of the "S", you will need to go back to your fill panel. Grab the tab with alpha level 0% and pull it about half way into the middle. Then grab the solid white tab on the right, and pull it all the way to the left, so that it sits where you just removed the other one from. Then grab the alpha 0% one again and drag it to the right hand side. One may also use the fill transform tool settings to flip the fill in that manner if you prefer. I do it there because I'm already in that panel. All it is is a reversal of the side which has the 0% alpha and the 100% alpha.
 
Once you've completed that, you should have something that looks like this:
 
 

 
 
Take a break. Leave this alone for an hour and go eat something. It's about to get worse.

Intermission

dah dah da da dahhh dah

repeat.

 

Prepping Each Light Object for Animation:

9a) The absolute first thing we do is edit the centers of each of the light objects. A fatal error many new to Flash make is this: They create a motion tween set down a bunch of keyframes and then all of a sudden want to alter the center point of the object. When adding keyframes Flash will take the center attribute from the previous keyframe each time. So you would need to go to each keyframe and edit it's center IF you didn't heed my advice now and do it in advance.

So...

9b) Unlock the lightL layer and lock all of the other layers.
9c) Choose menu option "Modify/Transform/Edit center".
9d) Click once on the left most letter, capital "L". Where it's center was, there is a larger than usual cross hair. Grab this cross hair and move it to the right most edge of the blue bounding box which contains the whole lightL graphic. It is better to overlap on the outside of the blue bounding box than inside. But zoom in for this operation. You want it as close to that blue line as possible.
 

 
 
9e) Lock this layer and unlock the layer below this one. Repeat this process on each light graphic symbol.
Zoom in close if you need to. Letters on the right of the "S" must have their centers edited to the left hand side of the bounding box, not the right.
Once you have altered all the center points, UN-select everything by clicking once on a blank part of the stage...make sure you click back to the timeline of the movie clip lostSoulROL too. You can be sure by looking for those tabs in the upper left corner of the timeline. If there is only two tabs, the first says, "Scene 1" and the second says lostSoulROL, then you're in the right place. If you're not, just click on the lostSoulROL tab, it will close any timelines other than the one you want open.
 9f) Save your work Ctrl+S, or Ctrl+Shift+S

Tweening

For this part you can unlock all the light layers. Keep the other ones locked for the moment.
 
10a) On the timeline select the first frame of the lightL layer. Choose menu option Insert/Create Motion Tween. Select the first frame of the lighto layer and do the same. Repeat for each light layer.
10b) On the timeline select frame 15 of the lightL layer. Choose menu option Insert/Insert Keyframe. Select frame 15 of the lighto layer and do the same. Repeat for each light layer.
10c) On the timeline select frame 35 of the lightL layer. Choose menu option Insert/Insert Keyframe. Select frame 35 of the lighto layer and do the same. Repeat for each light layer.
Exception: On the lights layer, just select frame 35 and use menu option Insert/Frame. You'll see that all the light layers have blue bars except that one which has a gray bar.
(Isn't that tedious?)

 10d) Save your work Ctrl+S, or Ctrl+Shift+S

 


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