I'm creating a platform game, and the levels are made with tiles. Well, i need my game will handle map of something like 5000X450 pixels... so it handle it.. but in 12 FPS. The problem is in my algorithm.. i'm rendering too much movieclips that takes place as a tile. So.. after a lot of research.. i saw the BitmapData solution.. and after a lot of frustration and failures i come here to try my luck.
So my new algorithm using BitmapData is to use draw() and attachBitmap() to draw the bitmapdata inside the MC container. This work fine.. But the problem is i don't know how to set the X and Y position of the bitmaps inside the MC container and the bitmaps are staying in (0,0).
Please help me, I have been breaking my head on this.