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Thread: Issue Display Sprite list onscreen

  1. #1

    Issue Display Sprite list onscreen

    Peace, All
    I have what is undoubtedly a simple issue that I cannot seems to surpass. It may well simply be an order of operations type of problem, but as I'm not sure where the problem is, I don't know where to start! I'm essentially just having trouble getting anything to display on stage.

    Everything is seemingly linked into the stage's display list correctly ~ The hierarchy goes as such:

    [MAIN object Sprite] loads and addChild's an object...
    -- [SECTION object Sprite] which loads/adds other child objects..
    ---- [SCENE object Sprite] Which should loads/adds...
    ------ [FX object Sprite] which holds actual visual data (shapes)
    ------ [FX object Sprite] which holds actual visual data (shapes)
    ---- [FLOW object Sprite] Which holds no real visual data

    via functions such as getSections, getScenes, getFX, etc, as are applicable. The issue is that although each object in the hierarchy is listed as a child of its appropriate parent, nothing displays. I feel that this is a simple matter and I'm pretty much embarrassed to ask what I'm missing, here lol. But here I am.

    MAIN is the class associated with the stage/fla so it is loaded at init. The FX class displays some different animations, shapes, effects, etc and refreshes itself at the turn of every frame. Please note that I'm not sure what code to relay here and that I've written quite a bit ~ as such, this is the reason as to why I'd just not simply show code ha. But that's not to suggest that I'm not willing/eager to, and any help/further questioning into this issue would be absolutely appreciated!

  2. #2
    TheCanadian's Avatar
    Noo doot aboot it, eh?
    It's really hard to tell why without seeing any code. Do you have a general idea of what's relevant or can you recreate a simpler example?
    Proud Montanadian
    We tolerate living and breathing. And niches.

    Name Brand Watches

    Maybe getTimer() or TweenMax is the answer to your problem . . .

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