The forums have permanently moved to This forum will be kept around in read-only mode for archival purposes. To learn how to continue using your existing account on the new forums, check out this thread.

Results 1 to 2 of 2

Thread: reflection math and collision detection problem

  1. #1

    reflection math and collision detection problem

    I am now making a space shooting game,but I still dont know how the meteor should change its direction after being hit by the space ship just like the picture below(the arrow is the direction that the object is move)it should be simular to a pool game.For the collision detection part i used Seperating axis thereom.And is there a way to check collision detection with concave shape?I am using java right now,so I cant use that put movieclips around a shape and check if they r hitting another shape method,and I don't want the putting some convex shapes together to make a concave shape method,because when you have to make a complex concave should it will be really annoying -thanks
    Attached Images Attached Images

  2. #2

    use a physics engine?

    you might want to use a physics engine I think box2d is ported to java. it wont fix the concave shapes issue..\
    Last edited by tonypee; June 15th, 2008 at 02:15 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Home About Meet the Moderators Advertise

 Link to Us


Copyright 1999 - 2012