Well, it's a very strange idea, you may call it more of an animation than a game, but I wanted to bring music and passionate art into interactivity.
There is something much more interesting when playing as a stickman, rather than watching a stick man. Or maybe not. Depends...
But what if you combined the two. The moving entertainment of an animation, yet the control of a game.
The basic idea is, that the character you are controlling, is dancing to this background music in each level. Actually, the music is the level, because once it's finished, level's finished. He's dancing in sync when standing still, when running, when jumping.
I had an understanding and theory of how this could work. At the beggining of the game, 3 animations start playing at the same time. The one where he's dancing to the song standing still, the one where he's dancing to the music running, and the one where he's dancing to the music jumping.
So, if you are standing still, it shows, the standing still dance animation, and when you run, it hides that animation, and shows the running one. Understand? no? maybe lol.
Well if anyone understands what I'm talking about, then I would really appreciate your help on this. I've been using flash for about 2 years now (with more attention to photoshop). I know my way around, but I don't know my way around AS. It's the one thing I've never really used, and when I did, it was just the old copy n paste routine, grabin pieces of coding from the internet.
So I've never made a game, but i've made a fair share of animations and stuff. Point is, I would like to make a game that concentrates more on the visual presentation, than the gameplay. So, gameplay in this matter, need just be noobish actions lol.