So I've got bitmap rendering down (finally) however now I want to pre-compose my bitmaps being scaled or rotated so that I can use a array I create once ot always use when creating more instances.
I figuire I would do it by make a static var that I create a store all my precompositions at the begining of the game and just reference that array whenever I needed it. The problem is that I'm using library items with linkage ID's so I cant "draw" a BMD object without creating a new instance of the class (can i?). Is there a way around this?
I'm also trying to avoid rendering my graphics out as images as well.