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Swift 3D
V4 Review
       reviewed by kirupa

In the previous page I started to cover creating and editing 3D in Swift 3D. This page will finish off what the previous page started.

Being able to view a three dimensional object on a 2D screen can be a little tricky, but you are provided with numerous camera views from which you can look and move your object from various sides at the same time. This is similar to walking over to the camcorder section at an electronics store and seeing yourself displayed in several of the TV displays from several cameras located at a different angle! I think that is pretty cool - not to mention very useful for being able to edit your 3D object.

The Property Tools area of your screen gives you extensive control over your object, the environment, and more. You will use this area often, for a lot of the properties of your 3D object that are specific only that object will be found in this area. For example, if you were to select a 3D Text object, you will see that the Property Tools area includes options for changing the font, adjusting font size, etc.

Another area where you will find the Property Tools area useful is for making precise position, width, height, radius, and other related adjustments. In Swift you can always make adjustments by selecting your object and and using your mouse to alter your object. While that is easy, it may not always be precise. For making precise adjustments relying on numerical values as opposed to your mouse skills, you will need to use the Property Tools area:

[ the Property Tools area gives you more precise control over your 3d object ]

Of course, you are not limited to only directly modifying 3D shapes. You are given extensive control of the camera and lighting positions via two really cool, spherical track balls:

By using the icons and the actual trackballs themselves, you can perform a lot of useful tasks such as adding extra lights, removing current lights, and locking certain axis of your object for easier rotation.

Another nice feature is the varied collection of colors and surfaces that you can apply to your 3d objects. Swift 3D comes with numerous pre-made textures and colors that you can drag and drop onto your object. Creating your own custom color or surface tricks to your object is very simple, and you can even add your own creation to the Gallery Tools area where you can use them later.

The following is an image showcasing all of the Reflective colors found in the Gallery Tools that you can apply to your own objects:

[ the gallery tool's color selection is extensive ]

In the next page we will discuss the next thing that makes Swift 3D popular - animation. So, let's head on over to the next page!


 

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