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Swift 3D
V4 Review
       reviewed by kirupa

In the previous page I went over the interface of Swift 3D. This page will cover what you and I would probably use Swift 3D for; creating 3D content!

Creating and Editing 3D
One of the primary reasons you or anyone else would buy Swift 3D is to be able to create and edit 3D models. There are several ways you can use 3D content in Swift. You can use the basic shapes and symbols that come with Swift 3D, you can create your own 3D models, or you can import your own models from another application.

For most users interested in creating something simple in 3D without burying themselves with 3d editing, you will find that that Swift 3D's collection of pre-existing editable shapes will work quite nicely. While you are limited as to the variety of the shapes you can use, you can edit those shapes in a variety of ways and adjust the color, texture, and more in a few simple clicks.

The following is an image showcasing the various, simple pre-built objects you can use:

After a while, you may decide to take a giant leap forward in your 3D experience and create your own 3d shapes for modeling and animation. If you are creating your own models, you can use the Extrusion or Lathe Editors for a simple way of getting your series of lines or dots into a 3D shape. The lathe editor allows you to draw a rough cross-section of something in a 2d grid, and what you drew will be spun around an axis to create a 3d shape. The extrusion editor, simply put, converts whatever you draw in a 2d grid into 3D by adding depth - it basically extrudes!

A highly anticipated feature in Swift 3D v4 is the Advanced Modeler. This feature gives you extensive control over your 3D object, for you can now deform, stretch, and modify your 3D shape in numerous ways with great flexibility. Before you had the Advanced Modeler, you had to use creative workarounds that incorporated other shapes to compensate for the lack of detail in your model. With the Advanced Modeler, you can adjust a 3D shape directly in much the same way you would create or modify something (to borrow a phrase from Erain's tutorials) using clay.

The following is a screenshot of me adjusting what looks like an old-fashioned carnival tent using the Advanced Modeler:

Being able to create the above shape without using the Advanced Modeler would have required me to use two objects with each one having been created using either the lathe and extrusion editors. The Advanced Modeler simplifies more complex designs such as the above by enabling you to modify only one object as opposed to multiple objects. This tool is also great for deforming your 3D shape by using the built-in tools for dragging and altering the vertices of your shape.

Finally, you may decide to use models and shapes created in other programs in Swift. Right off the bat you can use Swift 3D to import Adobe Illustrator, AutoCAD, and EPS files. Editing items created in other programs and imported into Swift is no different than editing objects you create in Swift itself.

I am far from being done reviewing this program, for there is more to Swift 3D! Onwards to the next page!


 

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