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There are only a few things that I can think of that could be the matter, and I'll try to help as best I can, in order of what I think is most likely to least likely:
(a) Your images are pixel-based, whereas Flash uses vectors to draw its art.
Pixel-based images store your information as a series of dots, pixels, so if you zoom in enough you will start to see these individual pixels rather than the image itself, like a Pontillist painting.
Vector-based images store your information in mathematical form, so if you zoom in, the information is available to the program so it can redraw the shape in the same quality as the original, unzoomed, image.
When you use ._width and ._height, you're resizing the Flash Vector-based movieclip - but that drags the pixels of the picture inside the movieclip out of whack.
If this is the case there's not much you can do, other than keep the resizing to an absolute minimum.
Some paid-for programs change pixel images into vector images, but using those in this case would seem to be impossible.
(b) You're resizing height out of proportion to width, or vice-versa, making the image look "stretched" and un-natural. If this is the case, resize your mc strictly in proportion to the original. This isn't a quality problem, strictly, of course, and it doesn't really match your description...this would (I *think*) affect all of the picture, not just the edges.
Maybe the locations of your images inside the mc are off? That might affect how scaling warps the picture...try setting different locations, I suppose.
(c) The way you're scaling them up with ._width and ._height really is playing havoc with the quality. Try messing around with ._xscale and ._yscale instead is all I can think of...
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