this.addEventListener(MouseEvent.ROLL_OVER, rolledOver);
this.addEventListener(MouseEvent.ROLL_OUT, rolledOut);
function rolledOver(e:MouseEvent):void
{
this.visible = false;
}
function rolledOut(e:MouseEvent):void
{
this.visible = true;
}
Ok ... so i think this is related to bitmap caching however the "this"
is a dynamically created object that then dynamically has a .jpg
placed inside of it. I want the object to disappear on rollOver and go
back to normal onRollOut. But i can't figure out how to assign
bitmap caching to the dynamic jpeg or this.movieClip as they are
both dynamic ... this code makes it flicker on hover ... any answers???
this.addEventListener(MouseEvent.ROLL_OUT, rolledOut);
function rolledOver(e:MouseEvent):void
{
this.visible = false;
}
function rolledOut(e:MouseEvent):void
{
this.visible = true;
}
Ok ... so i think this is related to bitmap caching however the "this"
is a dynamically created object that then dynamically has a .jpg
placed inside of it. I want the object to disappear on rollOver and go
back to normal onRollOut. But i can't figure out how to assign
bitmap caching to the dynamic jpeg or this.movieClip as they are
both dynamic ... this code makes it flicker on hover ... any answers???






Linear Mode

