Hi all,
I am tiling a 16x16px image on a large Sprite display object (5000x3200). I am loading tileable image from external file and then loading it into BitmapData object. Then I use
beginBitmapFill to tile this image to the Sprite container.
Here is the code
Code:
_grid = new Sprite();
var gridBgBitmapData:BitmapData;
gridBgBitmapData = new BitmapData(_gridBgLoader.width, _gridBgLoader.height);
gridBgBitmapData.draw(_gridBgLoader);
_grid.graphics.beginBitmapFill(gridBgBitmapData, null, true);
_grid.graphics.drawRect(0, 0, 5000, 3200);
_grid.graphics.endFill();
Everything works perfectly. The background image gets tiles as I want but I it gets tiles only till 4080px in x direction... Why it doesn't tile till 5000px which is my width of the container? Is there a limitation on this?
Thank you,
Jume