swf:
http://www.experimentalflash.com/res...Chemistry1.swf
So I have this WIP for a chemistry game. If you press the atom, then the wooden beam like button…you will see a group of buttons all labeled 1-20 denoting levels. I’ve tried a lot of stuff to get these buttons to work, but I can’t seem to figure out how to pass the level they denote to the next frame…the frame with the actual game in it. (Which at the moment is the solution to some level)
What would be the easiest way to tell the next frame what level I want, based on which button I press? Also, should I make a Listener for the stage, or for each button itself?
Also…why are the text boxes inside the buttons messing with the hand cursor icon?
Lol...hewp...Just noticed that