Results 286 to 300 of 306
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August 4th, 2006, 01:24 PM #286
hi guys this make it so ur char bumps off walls...um mine might not be the most efficiant but it works
any way paste this on a movieclip named wall and have your backround instance bkg
onClipEvent (enterFrame) {
if (_parent.man.hitTest (this)) {
_parent.bkg._y += 3;
_parent.bkg._x += 3;
_parent.wall._y += 3;
_parent.wall._x += 3;
make your wall on the bottom off the screen if your char hits it it willl bump him to the side, again this might not be the most efficint
but it works
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August 4th, 2006, 02:25 PM #287
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September 10th, 2006, 06:05 AM #2881Registered User
postsI got a question.
Forgive me if this was asked before. I scanned the thread and did not see anything posted but I went kind of quick.
In the Stick RPG "character creator" screen you can distribute a set amount of points to each of the attributes.
I was hoping you (or someone) could post the script that makes that work.
Thanks,
-Chris
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September 14th, 2006, 06:25 AM #289
howdy
Hello all, dont know if anyones stil watching here, ive just joined the site, bloody awesome looking though, seems helpful.
Im in uni doing a course in uni and mostly work with 3d,
but im starting to ge back into action scripting,
did it a few years ago but forgot most of it, anyways.
um, for whats its worth, someone was asking way earlier on, how to get your character back to frame 1 (stillframe) when you release the key,
most said use
onClipEvent(keyup){
gotoAndStop(1);
}
i find it bugs though, sometimes lags and skitzes out when you do that, try
if(!Key.isDown(Key.RIGHT) and !Key.isDown(Key.LEFT) and (***finish with the rest of your buttons, for up and down and whatnot***) {
this.gotoAndStop(1);
}
i find this works alot better but can be a bit tedious typing so much ****.
um, question, tim somebody was doing another tutorial on rpg, a bit more extensively.
step by step, got to the seventh page, im pretty interested in that one, goes through tiles and making a map editor and all that, does anyone know if hes finishing it? or has it been there like that for like the last 6 years?
anyways, im off to go pretend like im some smart action scriptin kid...
by the way, is anyone else into 3d? mainly maya
my email is demon_damon69@hotmail.com
if anyone wants a chat
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September 14th, 2006, 09:34 AM #290
Originally Posted by DeeJay
I actually just have not had time to work on anything outside my current job - plus, I haven't opened Flash in about a year... I fully intended to finish up the tutorial, but it doesn't seem feasable at this time...
If you have a specific question, I can try to help out, though.
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September 14th, 2006, 09:49 AM #2911,613Registered User
postsoff topic:
-------------------------
Woah, SeiferTim is back :O
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September 14th, 2006, 11:07 AM #292
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September 17th, 2006, 09:18 PM #293
ahh ok. yeah well as i said, ive only just foun d this site (which i find is like a flash bible)
so i wasnt sure if your tutorial was new or not.
i did start following it, making an rpg much in the likes of final fantasy 3 but based on the movie "crouching tiger hidden dragon".
but i made a few changes, i didnt use the rotation to make my character face idfferent directions but nested yet another series of movie clips into guy_mc.
so basically, you press RIGHT, it gotoandstops on frame (3) (4 frames for 4 direction), and inside that ill have another 2 movie clips, stopped, and a looping walk. while key is pressed it will gotoandstop on the walking frame and when its not pressed it will gotoand stop on the stationary frame.
that way, when im not moving, im still facing the last direction i pressed. but i had problems making the matrix for it, the level matrix works but the item map didnt.
i had different insance names and what not aswell, i managed to find where to change it all in your code but it still didnt work, im not entirely sure why, but doesnt matter, im far to new at action script to build a game yet, so ill try again when im a ittle more learned i thinks.
thanks anyhow though, through it ive learnt attaching movieclips and collisions using check coords and all that jazz... comes in handy.
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September 18th, 2006, 05:38 PM #294
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May 7th, 2007, 05:13 PM #2951Registered User
posts
Dude
do you make new layers for each building and for the inside of the buildings do we put them on frame 2 for 1st building and frame 3 for 2nd building etc?
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May 25th, 2007, 03:02 AM #29640Registered User
postsif any one out there has a working example of a RPG could you make it avaliable, because i am new to this site and i would like to catch up
Last edited by hells demand; May 26th, 2007 at 03:08 AM.
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June 11th, 2007, 11:40 AM #297
denacioust, can you send to me a example about this RPG tutorial? Make same as your tutorial...

Thanks.
And with .fla and .swf.
Please, thank you!
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July 23rd, 2007, 11:27 PM #2984Registered User
postsi would also like the .fla of whats done so far because i am completely lost and don't waht going on her so far!
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July 24th, 2007, 08:40 PM #299103Registered User
postswell, i have one suggestion, learn something.
focus on what's being talked about, try stuff. don't immediately jsut ask for the script.
"Try before you buy (In this case, not buy, but Beg)!"
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February 24th, 2008, 10:39 PM #3001Registered User
postsI'm really new here, so I'm not quite sure if this is spamming or whatever, but there's a great
collision detection script here:
http://www.newgrounds.com/portal/view/424136
Just look at the first section unless you want it to be a platform.
Hope it helped!

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Plus, like I said, I haven't touched Flash in years.


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