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Thread: i REALLY need to know this.. how to make the camera rotate..

  1. #1
    FireDrake101
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    i REALLY need to know this.. how to make the camera rotate..

    how to make the camera rotate around your animation. For example, if i had a block and it just spun in circles or something and i wanted that to be my animation, what if i wanted the camera to circle around that, so that i whould have a spinning block being watched in a.. circlular motion, basically..

  2. #2
    FireDrake101
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    Guest

    ??

    thats weird.. it posted the same 2 things only they arent exactly the same.. oook..

  3. #3
    upuaut8
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    posts
    Guest

    Re: ??

    It's tricky... and I'm not completely satisfide with the results.. but the idea is that you have to animate the "perspective". You get the perspective timeline by clicking on open area on the stage... that is, by deslecting everything.

  4. #4
    Iammontoya
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    Guest

    Re: ??

    You have to create a free camera...click on the camera once it shows up on the scene, and animate to your heart's content.

  5. #5
    upuaut8
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    posts
    Guest

    Re: ??

    ooo I haven't tried that yet. I'm going to have to experiment with a couple of things.

    Here's a little number I put together in about an hour today.

    www.centerspin.com/auto2.swf

  6. #6
    FireDrake101
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    Guest

    :D

    woo! i can do it now! I understand how all the camera stuff works now, thanks!

  7. #7
    Iammontoya
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    Guest

    Re: :D

    Cool Upu... That looks pretty neat. You know, you can animate your lights as well.. and that gives some cool effects too. Of course, for the ultimate, 3dsMax is king with the plugin from erain.

  8. #8
    upuaut8
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    Guest

    Re: :D

    Just wait till you see my latest one. I'll be posting it in the test forum sometime today. I have used a camera this time, instead of rotating the object, and I've had some fun with construction.

    Not only that, but I've decided to do an online comic strip using constructs from swift as stills. Should be interesting to do. Well.. thanks for the info.. the camera trick is a dream.

    As for 3dSmax.. I have a none registered copy that I've played around with, but I can't afford it so I don't really try to make anything with that.

  9. #9
    upuaut8
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    Guest

    Re: :D

    I'm just splattering this all over the place.. might as well do it here too.

  10. #10
    Vibes30
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    Guest

    hmm...

    Upuat8,

    What is that?
    and what program were you creating it in?
    Interesting indeed.......

  11. #11
    Iammontoya
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    posts
    Guest

    Re: hmm...

    Looks great, Upuat...

    you're really stretching the limits of that program!

    (which I like, of course)

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