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Thread: A Tweener working wrong

  1. #1
    116
    posts
    Registered User

    A Tweener working wrong

    I am doing a image gallery in as3 and i want to when i load the full_image through xml it creates a small animation that comes small from the center of the screen to full screen, but it always pop-up in the upper corner of the screen. Is there anything wrong i'm doing in the code?

    Code:
    function fullLoaded(e:Event):void{
    var my_loader:Loader = Loader(e.target.loader);
    addChild(my_loader);
    my_loader.x = (stage.stageWidth - my_loader.width)/2;
    my_loader.y =(stage.stageHeight - my_loader.height)/2;
    my_loader.width = my_loader.width/2;
    my_loader.height = my_loader.height/2;
    
    
    Tweener.addTween(my_loader,{width: my_loader.width*2, height: my_loader.height*2, time:1,transition:"easeOutSine"});
    my_loader.addEventListener(MouseEvent.CLICK,removeFull);
    }

  2. #2
    i think you should w8 the loader to finish loading before positioning it on the stage
    and why:
    Code:
    my_loader.width = my_loader.width/2;
    my_loader.height = my_loader.height/2;
    imo it is better to use scaleX and scaleY instead
    Code:
    my_loader.scaleX = 0.5;
    my_loader.scaleY = 0.5;

  3. #3
    116
    posts
    Registered User
    Quote Originally Posted by Thovas View Post
    i think you should w8 the loader to finish loading before positioning it on the stage
    and why:
    Code:
    my_loader.width = my_loader.width/2;
    my_loader.height = my_loader.height/2;
    imo it is better to use scaleX and scaleY instead
    Code:
    my_loader.scaleX = 0.5;
    my_loader.scaleY = 0.5;
    Mmmmm ok i'll try then. Thanks for the help

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