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Thread: Make script work in As3

  1. #1

    Make script work in As3

    I have a script that makes a set of frames move back and forth by use of the mouse in As2
    I would like to use it in As3 but couldnt figure out how to modify it. Could someone please help me make this work in As3
    Thanks

    stop();
    onMouseMove = function() {
    gotoAndStop(Math.floor(_root._ymouse*(_root._total frames)/(_root._height)));
    updateAfterEvent();
    }

  2. #2
    What did you do to try to figure out how to make it work in AS3?

  3. #3
    If your code is in the main timeline (not inside a class) - and I suppose it is, because of your stop() function - I would do something like this:

    Code:
    import flash.Events.MouseEvent;
    
    stop();
    addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
    
    function onMouseMove (evt:MouseEvent) 
    {
      gotoAndStop(Math.floor(this.mouseY*(this.totalFrames)/(stage.stageHeight)));
      updateAfterEvent();
    }
    I haven't test it, but it should work. Let me know if you get some compile or runtime errors. Hope it helps.

  4. #4
    TheCanadian's Avatar
    10,297
    posts
    Noo doot aboot it, eh?
    Quote Originally Posted by Krilnon View Post
    What did you do to try to figure out how to make it work in AS3?
    Undermined!
    Proud Montanadian
    We tolerate living and breathing. And niches.

    Name Brand Watches

    Maybe getTimer() or TweenMax is the answer to your problem . . .

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