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March 29th, 2012, 07:43 PM #133Registered User
postsWorking Keypress sequence - question.
After trying many codes and playing around with a keypress sequence i finally made it work with just one problem ! On the 1st frame is works perfectly however! with the exact same code on the 2nd frame it stops working heres the code:
1st Frame works 100%:
var char:String = new String();
var input:String = new String();
var reference:String = new String("test1");
var keyLis:Object = new Object();
keyLis.onKeyDown = function(){
char = String.fromCharCode(Key.getAscii()).toLowerCase();
input += char;
if(input.length>=reference.length){
input = input.substr((input.length-reference.length),reference.length);
if(input==reference.toLowerCase()){
trace("SUCCESS");
gotoAndStop(2);
}
}
}
Key.addListener(keyLis);
stop();
2nd frame the frame it stops working on :
var char:String = new String();
var input:String = new String();
var reference:String = new String("test2");
var keyLis:Object = new Object();
keyLis.onKeyDown = function(){
char = String.fromCharCode(Key.getAscii()).toLowerCase();
input += char;
if(input.length>=reference.length){
input = input.substr((input.length-reference.length),reference.length);
if(input==reference.toLowerCase()){
trace("SUCCESS2");
gotoAndStop(3);
}
}
}
Key.addListener(keyLis);
stop();
thanks in advance ill add the fla.Last edited by MAGG0T; March 29th, 2012 at 08:12 PM.
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March 29th, 2012, 08:00 PM #233Registered User
postsSOLVED for people who want to know how, i had to change the variables so ..
the vars char and input i simply changed to char2 and input2 on the 2nd frame and left them as char and input on the 1st frame.
Last edited by MAGG0T; March 29th, 2012 at 08:02 PM.

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