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Thread: Working Keypress sequence - question.

  1. #1

    Working Keypress sequence - question.

    After trying many codes and playing around with a keypress sequence i finally made it work with just one problem ! On the 1st frame is works perfectly however! with the exact same code on the 2nd frame it stops working heres the code:

    1st Frame works 100%:

    var char:String = new String();
    var input:String = new String();
    var reference:String = new String("test1");


    var keyLis:Object = new Object();
    keyLis.onKeyDown = function(){
    char = String.fromCharCode(Key.getAscii()).toLowerCase();
    input += char;

    if(input.length>=reference.length){
    input = input.substr((input.length-reference.length),reference.length);
    if(input==reference.toLowerCase()){
    trace("SUCCESS");
    gotoAndStop(2);
    }
    }
    }
    Key.addListener(keyLis);
    stop();





    2nd frame the frame it stops working on :

    var char:String = new String();
    var input:String = new String();
    var reference:String = new String("test2");


    var keyLis:Object = new Object();
    keyLis.onKeyDown = function(){
    char = String.fromCharCode(Key.getAscii()).toLowerCase();
    input += char;

    if(input.length>=reference.length){
    input = input.substr((input.length-reference.length),reference.length);
    if(input==reference.toLowerCase()){
    trace("SUCCESS2");
    gotoAndStop(3);
    }
    }
    }
    Key.addListener(keyLis);
    stop();




    thanks in advance ill add the fla.
    Attached Files Attached Files
    Last edited by MAGG0T; March 29th, 2012 at 08:12 PM.

  2. #2
    SOLVED for people who want to know how, i had to change the variables so ..
    the vars
    char and input i simply changed to char2 and input2 on the 2nd frame and left them as char and input on the 1st frame.

    Last edited by MAGG0T; March 29th, 2012 at 08:02 PM.

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