Everybody! This is important. In a few days, these forums will be moving over to using the totally sweet Discourse platform. To ensure this migration happens smoothly with no loss of content, these forums are currently in a read-only mode. I do apologize for the inconvenience.

There is never a good time to turn the forums off for an extended period of time, but I promise the new forums will be a billion times better. I'm pretty sure of it.

See you all on the other side in a few days, and if you have any (non-technical) questions, please e-mail me at kirupa@kirupa.com. For technical questions, try to find a tutorial that corresponds to what you are looking for and post in the comments section of that page.


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Thread: Following code

  1. #1

    Following code

    hey, in my game i want the _parent movie clip to follow the fish movie clip. i used this code i made... but the following is realy jerky and dosnt look nice. are there any other ways of doing it so that the closer you get the faster the follower accelerates towards you?

    disx = Math.abs(_parent._x - _root.fish._x)
     disy = Math.abs(_parent._y - _root.fish._y)
     if(_parent._x > _root.fish._x){_parent._x -= _root.speed/disx}
     if(_parent._x < _root.fish._x){_parent._x += _root.speed/disx}
     if(_parent._y < _root.fish._y){_parent._y += _root.speed/disy}
     if(_parent._y > _root.fish._y){_parent._y -= _root.speed/disy}

  2. #2
    I make half sense
    there are various examples and tuts on this issue I suggest you search the forum and google the web
    Click my sig.

  3. #3
    Registered User
    Maybe some trig will help you find something more to your liking.

    Also take a look at Hooke's law, which is an elasticity formula.

  4. #4
    hookes law... i think i learnt that in school... i cant remember thanks ill look into it

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