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Thread: AS2.0 Platformer

  1. #1

    AS2.0 Platformer

    I am working on a platformer in AS 2.0, using a modified script I found on another site. The problem is that:
    1) It requires MC scripting in at least 2 objects
    2) The hitTest function is buggy in any flash version after 6
    Character Script:
    Code:
     
    onClipEvent (load) {
    xreset = _x;
    left = 0;
    yreset = _y;
    fall = false;
    _name = "circle";
    jump = 0;
    speed = 0;
    jumpheight = 15;
    maxfall = -54;
    }
    onClipEvent (enterFrame) {
    xmin = getBounds(_root).xMin;
    xmax = getBounds(_root).xMax;
    ymin = getBounds(_root).yMin;
    ymax = getBounds(_root).yMax;
    if (Key.isDown(Key.UP) && fall == false && jump == undefined) {
    fall = true;
    jump = jumpheight;
    }
    if (jump<>undefined) {
    if (jump>maxfall) {
    jump--;
    }
    _y -= jump;
    }
    _x += speed;
    if (Key.isDown(Key.RIGHT)) {
    if (speed<=10) {
    speed+=0.5;
    }
    } else {
    if (Key.isDown(Key.LEFT)) {
    if (speed>=-10) {
    speed-=0.5;
    }
    } else {
    speed *= 0.95;
    }
    }
    if (Key.isDown(Key.SPACE)) {
    _x = xreset;
    _y = yreset;
    }
    _root._x = Stage.width/2-_x; 
    _root._y = Stage.height/2-_y;
    }
    and this is on the platform(s):
    Code:
     
    onClipEvent (load) {
    activated = false;
    down = false;
    }
    onClipEvent (enterFrame) {
    _root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin);
    xmin = getBounds(_root).xMin;
    xmax = getBounds(_root).xMax;
    ymin = getBounds(_root).yMin;
    ymax = getBounds(_root).yMax;
    if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) {
    if (_root.circle.yMax-_root.circle.jump*2>yMin) {
    _root.circle._y = ymin-_root.circle._height/2;
    _root.circle.jump = undefined;
    _root.circle.fall = false;
    activated = true;
    }
    }
    if (Math.round(_root.circle.yMax)>Math.round(yMin)) {
    if (hitTest(_root.circle) && _root.circle.xmax<xmin) {
    _root.circle._x -= _root.circle.speed;
    }
    if (hitTest(_root.circle) && _root.circle.xmin>xmax) {
    _root.circle._x += _root.circle.speed;
    }
    if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) {
    _root.circle.jump = -1*(_root.circle.jump);
    }
    }
    if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) {
    _root.circle.jump = 0;
    activated = false;
    }
    if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) {
    _root.circle._y = ymin-_root.circle._height/2;
    _root.circle.jump = undefined;
    _root.circle.fall = false;
    activated = true;
    }
    if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) {
    _root.circle._y = ymin-_root.circle._height/2;
    _root.circle.jump = undefined;
    _root.circle.fall = false;
    activated = true;
    }
    }
    Any ideas what to modify for bug correction?

  2. #2
    a good place to start would be to tell us what the bug is and what youve tried.

  3. #3
    the bug is that the landing is jumpy if you set it to AS2.0 and flash8, which i need to add filters

  4. #4
    207
    posts
    Registered User
    bugs that appear only when exported in later versions of Flash are usually caused by failing to initialize your variables. Trace a bunch of your variables, see if there's one that's undefined or NaN that shouldn't be.

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