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Thread: Microphone
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December 1st, 2006, 05:39 PM #1219Registered User
postsMicrophone
Is there a way to get the sound that the Microphone is making and use it in a Sound object or somehow save it someway, or is the only thing you can do is just let it redirect to the speakers?
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December 1st, 2006, 07:08 PM #2
you mean WITHIN a flash application or just in general?
DOWN WITH STUPID!
- nick
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December 1st, 2006, 07:52 PM #3219Registered User
postsyes, within a flash application. Im pretty much asking if we can actually retrieve the voice data or not
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December 5th, 2006, 09:34 PM #4
not that i know of... anyone else?
DOWN WITH STUPID!
- nick
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December 5th, 2006, 10:49 PM #5
what you want is AS3
check out
flash.media.SoundMixer.computeSpectrum();
then read up oncomputeSpectrum  
) method
public static function computeSpectrum(outputArray:ByteArray, FFTMode:Boolean = false, stretchFactor:int = 0):void
Takes a snapshot of the current sound wave and places it into the specified ByteArray object. The values are formatted as normalized floating-point values, in the range -1.0 to 1.0. The ByteArray object passed to the outputArray parameter is overwritten with the new values. The size of the ByteArray object created is fixed to 512 floating-point values, where the first 256 values represent the left channel, and the second 256 values represent the right channel.
http://www.flashcodersbrighton.org/wordpress/?p=9
maybe get some insights from there
but as for saving... i'm not sure. not an expert in this field. But as far as i know there's no way to do it? I don't even know how to save text files, let alone sound.
Last edited by Dazzer; December 5th, 2006 at 10:54 PM.
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January 25th, 2007, 12:57 PM #67Registered User
postshi ... there also another problem in as3 with getMicrophone() actuealy it can not work with SoundMixer.computeSpectrum(). it seems we ll have to wait for Flash 9 final release

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